Rogues: essential class or sacred cow?

Remathilis,
Your post and your sig, together, made me smile.

:)

Maybe the ideal system is everyone picks a combat role/class, as well as a noncombat role/class.

Combat roles: melee, archer, buffer, blaster.
Noncombat roles: social, sneaky, lore, locks/traps, wilderness, healer, crafter.

If you want to play a warrior who is knowledgeable (a Doc Holiday or Aragorn type), then you can. If you want to play mage who happens to be enjoy tinkering with locks, you can.
 

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JDJblatherings said:
Thieves Tools ...a resource. Make them buy (or build) a new set each level or they don't get to make the most of their skills. Roll 5 under a score take -1 in that skill using that set of thieves tools until a new kit can be gotten.

That doesn't at all resemble the round-by-round resource management required by fighters or spellcasters in their featured abilities.
 

Zaruthustran said:
Maybe the ideal system is everyone picks a combat role/class, as well as a noncombat role/class.

Combat roles: melee, archer, buffer, blaster.
Noncombat roles: social, sneaky, lore, locks/traps, wilderness, healer, crafter.

If you want to play a warrior who is knowledgeable (a Doc Holiday or Aragorn type), then you can. If you want to play mage who happens to be enjoy tinkering with locks, you can.
That's actually a pretty interesting idea...
 


Frostmarrow said:
Conan fought level-appropriate enemies but he prevailed due to superior stats. Zorro fought mooks mostly.
Ah, but both were pre-nerfed rogues. The 3.5 rogues have been so neutered they are not worth playing IMHO.

A solution might be a fighter rogue gestalt, but you get half the sneak attack dice.
 

Warren Okuma said:
Ah, but both were pre-nerfed rogues. The 3.5 rogues have been so neutered they are not worth playing IMHO.

You must be playing them wrong :p ;)

I know I played more then one of those, and they were more than worth playing!
 

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