Edgar Almondar
Male Human - Druid/Fighter 5
CN Medium Humanoid (human)
Senses: Listen +10, Spot +10
Init: +3 (Dex)
Languages: Common, Druidic
AC: 16, touch 16, flat-footed 13; (+3 Dex, +3 class)
Hit Points: 37 HD: 6d10
Fort +4, Ref +4, Will +6; +4 bonus against spells and spell-like abilities of fey
Speed: 40 ft. (8 squares)
Melee: +1 rapier +9 (1d6+3); +1 rapier +7 (1d6+3) and +1 shortsword +7 (1d6+2)
Ranged: +1 longbow +9 (1d8+3); +1 longbow +7/+7 (1d8+3)
Base Atk: +5 Grapple: +7
Atk Options: Favored Enemy (Dwarves +2/Magical Beasts +4), Point Blank Shot, Precise Shot
Special Actions: Animal empathy, spellcasting
Combat Feats: Rapid Shot, Two-Weapon Fighting
Druid Spells Prepared (CL 5)
3rd (DC 15) — Cure Moderate Wounds
2nd (DC 14) — Bear's Endurance, Cat's Grace, Lesser Restoration
1st (DC 13) — Cure Light Wounds, Hide from Animals, Longstrider, Pass without Trace
0th (DC 12) — Cure Minor Wounds, Detect Poison, Know Direction, Light, Read Magic
Str 14, Dex 17, Con 10, Int 10, Wis 14, Cha 10
Special Qualities: Animal empathy, nature sense, resist nature's lure, trackless step
Feats: Endurance (b1), Point Blank Shot (h1), Precise Shot (f1), Rapid Shot (f2), Track (d1), Two-Weapon Fighting (b3), Weapon Finesse (f4)
Skills: Hide +11 [8 ranks], Knowledge (nature) +2 [- ranks], Listen +10 [8 ranks], Move Silently +11 [8 ranks], Spot +10 [8 ranks], Survival +12 [8 ranks]
Possessions: arrows (60), backpack, explorer's outfit, holly and mistletoe, spell component pouch, ; composite [+2 str] longbow +1, efficient quiver, rapier +1, shortsword +1, wand of cure light wounds (50)
Coins: 21 pp
[sblock=Animal Companion]Gilgrom
N Light Horse Animal Companion
Large Animal
Hit Dice: 5d8+10 (30 hp)
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 16 (–1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +3/+9
Attack: Hoof -1 melee (1d4+1*)
Full Attack: 2 hooves –1 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Evasion, link, low-light vision, scent, share spells, tricks
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +6, Spot +7
Feats: Alertness, Endurance, Run
Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds.
Tricks: This horse knows attack, come, defend, down, guard, heel, stay, and work
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).
Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.[/sblock]