genshou
First Post
My current game is Forgotten Realms, and adventurers are something else entirely compared to previous campaigns. In those, starting adventurers had to belong to a guild which determined all the rules for distribution of wealth, what constituted stealing or failing to distribute party wealth. For a group of PCs to be accepted as a licensed adventuring party outside of a guild, they had to receive an adventuring license from a city government, as well as writing up a formal code of behavior and contract, to be stored in the kingdom's archives. If a PC had attempted to steal from another PC, the contract would have been invoked both IC and OOC. Writing out a contract kept a lot of otherwise disparate bands together in my games.