I'm playing a half-elven roguish character who's slick, a cityboy gone into adventuring very much against his will. He grew up in Waterdeep, a huge metropolis in the Forgotten Realms. While he currently adventures outside Waterdeep (much to his chagrin), he has acquired the remains of a ruined tower in the heart of the city. He plans to rebuild this and make a home for himself and his friends and loved ones. The problem is towers aren't cheap. He has sat on the property for some time, and has now begun the process of rebuilding. Of course, he doesn't have the necessary money.
This is where I ask for your help. Since the characters are still low-level, my GM has given me permission to roleplay a bit and try to increase the amount of money. Ideally, we're talking about roughly doubling 12000 gps for now, but the whole amount isn't necessary--any profit would be appreciated. After all, this is mostly for the fun of RPing, and OOC I'm sure the rest of the money will come along from adventuring (the 12K have been saved up for some levels now).
The problem is I'm having trouble coming up with ways to con, swindle, invest or borrow the money. I was hoping for a more inventive solution then gambling, stealing, or simply approaching someone who loans money (although those options may be later used). My character grew up on the streets of Waterdeep, so he has some contacts, despite the city's lack of a thieves' guild. He is actually a good, honest person, with a talent for thievery: as he sees it, it's just how the world made him out to be.
Anyway, I would love to hear everyone's ideas on how such a thing could be accomplished. I have somewhat of a creative license as to events--both good or ill--that may transpire in this "quest". These "plans" need not all succeed. They are merely the culmination of years of conjecturing "if I had the money, I'd do _______". So far, I have thought of the following:
- con my way into the traders' guild, then attempt to acquire raw materials at less than market value
- finance a trading operation, possibly to some exotic location
- acquire some goods rare to/from Silverymoon, where the character will be going shortly
- convince the city that the place will be of some utility to the city, getting them to bank me somewhat (this would likely be a failed plan, either failing to produce money or backfiring and having the place serve its utility--temporary hospital, orphan shelter, you name it!)
- somehow digging an entrance into Undermountain and sell passages to suicidal (IMHO) adventurers?
This is where I ask for your help. Since the characters are still low-level, my GM has given me permission to roleplay a bit and try to increase the amount of money. Ideally, we're talking about roughly doubling 12000 gps for now, but the whole amount isn't necessary--any profit would be appreciated. After all, this is mostly for the fun of RPing, and OOC I'm sure the rest of the money will come along from adventuring (the 12K have been saved up for some levels now).
The problem is I'm having trouble coming up with ways to con, swindle, invest or borrow the money. I was hoping for a more inventive solution then gambling, stealing, or simply approaching someone who loans money (although those options may be later used). My character grew up on the streets of Waterdeep, so he has some contacts, despite the city's lack of a thieves' guild. He is actually a good, honest person, with a talent for thievery: as he sees it, it's just how the world made him out to be.
Anyway, I would love to hear everyone's ideas on how such a thing could be accomplished. I have somewhat of a creative license as to events--both good or ill--that may transpire in this "quest". These "plans" need not all succeed. They are merely the culmination of years of conjecturing "if I had the money, I'd do _______". So far, I have thought of the following:
- con my way into the traders' guild, then attempt to acquire raw materials at less than market value
- finance a trading operation, possibly to some exotic location
- acquire some goods rare to/from Silverymoon, where the character will be going shortly
- convince the city that the place will be of some utility to the city, getting them to bank me somewhat (this would likely be a failed plan, either failing to produce money or backfiring and having the place serve its utility--temporary hospital, orphan shelter, you name it!)
- somehow digging an entrance into Undermountain and sell passages to suicidal (IMHO) adventurers?