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<blockquote data-quote="Elf_Ariel" data-source="post: 3395410" data-attributes="member: 34891"><p>Hmmm I read this, and I find it rather insightful, somewhat out of my depth and far more tactful that I'd ever dream to be. I'm not known for deep thoughts, or rather for expressing them when I have them. But for a moment, bare with me and I'll at least try, for my own sake perhaps.</p><p></p><p>The moment someone speaks to me of aesthetics my mind tends to wander just a little to ergonomics, designing something for human usability. Perhaps it's not just how 'well' you're playing the character you are playing, but the need that the character fills in others. Through experimentation, trials, countless errors I've somehow managed to develop a little cache of understanding on the how-to's of effective characters. The most important and central of these is to what I'd call egonomically designing my characters. If you're not offering something that other characters want to interact with, then typically your character isn't going to see much interaction. There has to be things there that other people think/see that their characters need. I think I just repeated myself didn't I...hmmm... These things vary, dependant on what characters you are intending on interracting with. As with real life people, not everyone suits everyone, it's a false assumption that you can make a character to blend amongst all other characters. Amongst actors and other artists one would put ergonomics 'playing' to your audience. In Freeform the audience is whoever/whatever you've chosen to play with. Some of us have altered our styles in accordance to our characters. Hence why the 'groupies' form. If a character fulfills the capabilities and requirements of certain other characters that's where we should naturally 'play' them. What's the use in forcing the 'box' when we know for a fact that it doesn't work. On the other hand this is not to say we should create all our characters to fulfill the same character needs, (believe me I'm guilty of this several times over.) Part of being an artist is being able to do more than just one form. I'm struggling, but that's okay, patience.</p><p></p><p>Perhaps there's where to leave it, until the rest of my jumbled thoughts get remotely chronological. Then I'll try again.</p></blockquote><p></p>
[QUOTE="Elf_Ariel, post: 3395410, member: 34891"] Hmmm I read this, and I find it rather insightful, somewhat out of my depth and far more tactful that I'd ever dream to be. I'm not known for deep thoughts, or rather for expressing them when I have them. But for a moment, bare with me and I'll at least try, for my own sake perhaps. The moment someone speaks to me of aesthetics my mind tends to wander just a little to ergonomics, designing something for human usability. Perhaps it's not just how 'well' you're playing the character you are playing, but the need that the character fills in others. Through experimentation, trials, countless errors I've somehow managed to develop a little cache of understanding on the how-to's of effective characters. The most important and central of these is to what I'd call egonomically designing my characters. If you're not offering something that other characters want to interact with, then typically your character isn't going to see much interaction. There has to be things there that other people think/see that their characters need. I think I just repeated myself didn't I...hmmm... These things vary, dependant on what characters you are intending on interracting with. As with real life people, not everyone suits everyone, it's a false assumption that you can make a character to blend amongst all other characters. Amongst actors and other artists one would put ergonomics 'playing' to your audience. In Freeform the audience is whoever/whatever you've chosen to play with. Some of us have altered our styles in accordance to our characters. Hence why the 'groupies' form. If a character fulfills the capabilities and requirements of certain other characters that's where we should naturally 'play' them. What's the use in forcing the 'box' when we know for a fact that it doesn't work. On the other hand this is not to say we should create all our characters to fulfill the same character needs, (believe me I'm guilty of this several times over.) Part of being an artist is being able to do more than just one form. I'm struggling, but that's okay, patience. Perhaps there's where to leave it, until the rest of my jumbled thoughts get remotely chronological. Then I'll try again. [/QUOTE]
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