Man in the Funny Hat
Hero
Depends entirely on the edition I'm playing but also on the circumstances and in particular on my perception of the roleplaying skills of the player vs. the capabilities of his character.
I would always prefer roleplaying interactions to be governed ENTIRELY by roleplaying and I couldn't care less what your "persuasion" score was. But, I do recognize that not all players are good roleplayers but there should be no eggregious limitations on their choice of creating a character who IS good at what the player himself is NOT. For example, I have a player who is not outdoorsy, has the most crippled sense of direction and generally is NOT all the things that a Ranger IS - so, she habitually plays Rangers as her choice of character. Should she be penalized because she, the player, has no knowledge of wilderness survival or tracking and instead relies upon making die rolls? Should her character be repeatedly outshone by the "bookish, pale, shut-in wizard" because the player of that character DOES know a great deal more about the outdoors and animals? I'd say no, and that's why I'm willing to let one player rely on die rolls from "roleplaying interaction" skills and abilities awarded to the PC to manipulate what I would require other players to do with actual character interaction without rules interference on the outcome.
I would always prefer roleplaying interactions to be governed ENTIRELY by roleplaying and I couldn't care less what your "persuasion" score was. But, I do recognize that not all players are good roleplayers but there should be no eggregious limitations on their choice of creating a character who IS good at what the player himself is NOT. For example, I have a player who is not outdoorsy, has the most crippled sense of direction and generally is NOT all the things that a Ranger IS - so, she habitually plays Rangers as her choice of character. Should she be penalized because she, the player, has no knowledge of wilderness survival or tracking and instead relies upon making die rolls? Should her character be repeatedly outshone by the "bookish, pale, shut-in wizard" because the player of that character DOES know a great deal more about the outdoors and animals? I'd say no, and that's why I'm willing to let one player rely on die rolls from "roleplaying interaction" skills and abilities awarded to the PC to manipulate what I would require other players to do with actual character interaction without rules interference on the outcome.