Terraism
Explorer
Hey, folks. Upcoming game, starting next Thursday (character backstory intermingling is tonight,) and my roomate is working on his character. He's a warforged fighter (Eberron game) recovered from the Mournlands with no memory prior to his extraction. Perfectly average Intelligence and Wisdom... and a four Charisma.
So, we're trying to decide how that would work. Given Charisma's role as "sense of self," we're thinking that he might indeed be the ultimate John Doe - not only does he not stand out in a crowd, he doesn't even really stand out to himself. We've decided that he doesn't have a name - he's just so innocuous that, while he may have had one before the explosion of Cyre, since he's been pulled out of the ruins nobody has given him one, and, moreover, nobody has even noticed he doesn't have one. (Example "names" we've listed on the sheet include "Hey," "You," and "Here, hold this.")
The player is actually a rather good roleplayer, and we're all into relative serious gameplay - while humor has its upside, we tend to stay away from joke or gimmick characters. That in mind, does anyone have any suggestions for how to work with this?
So, we're trying to decide how that would work. Given Charisma's role as "sense of self," we're thinking that he might indeed be the ultimate John Doe - not only does he not stand out in a crowd, he doesn't even really stand out to himself. We've decided that he doesn't have a name - he's just so innocuous that, while he may have had one before the explosion of Cyre, since he's been pulled out of the ruins nobody has given him one, and, moreover, nobody has even noticed he doesn't have one. (Example "names" we've listed on the sheet include "Hey," "You," and "Here, hold this.")
The player is actually a rather good roleplayer, and we're all into relative serious gameplay - while humor has its upside, we tend to stay away from joke or gimmick characters. That in mind, does anyone have any suggestions for how to work with this?