It's one thing to say the campaign only allows fairly non-magical humans. It's quite another to say that a player can't play an elf or a dwarf unless he really is an elf or a dwarf, because he won't know how to "get it right" otherwise.Snoweel said:It might be heavy-handed, but IMC, I only allow human PC's, and I expect the majority of them to be fighters and/or rogues.
So it's restrictive? I work damn hard on my setting and campaign, and Player Character ignorance of the fantastic enriches the experience. I wouldn't say my game is Cthulu-esque, but there are elements of horror, and my entire storylines are based on mystery.
In our game, we have four husbands and their four wives. In all cases, the husbands are "olde tyme" gamers, and the wives are playing essentially because the husbands are, and we all get along well. The husbands are perhaps a bit more "gamish" in their outlook, but are also generally good roleplayers (and at least three of us like to DM.) Two of the wives are quite "gamish" and one of them also likes to DM. All of us enjoy the social aspect and the roleplaying aspect, but as you can see, the gamish aspect is pretty evenly mixed between women and men in our group.MerakSpielman said:Gender generalizations from my gaming group:
1) Only the women (of whom we have four) seem to want to play characters of the opposite sex.
2) Only the men (of whom we have three) want to DM games - to the point where we now have 3 campaigns going simultaniously.
My broad analysis of my group:
The women come to D&D for two main reasons - to socialize with their friends and to role play. They are not as good at manipulating the rules as the men because they really could care less about the nitty-gritty. They are excellent role-players, adding an amazing depth to the characters they create and play male characters with ease, though most of the time the gender of anybodys character is more or less invisible. Sometimes it comes out (like when my wifes male fighter hits on our friends female cleric, who is too dense to understand).
The men come to D&D to focus on the Game. We are very concerned with the rules, overarching plot, etc... Our character suffer from a general cliche-ness and overall shallowness in the face of being an effective D&D character.
Celtavian said:
Even in real life, males who show weakness make me sick. Males should not cry or show emotion in public unless the situation is extreme. Males should be strong, aggressive, and self-reliant.
Al said:
Teflon-
Surely no one needs to play an elf, dwarf, gnome or halfling?
Surely no one needs to play a fighter, wizard, barbarian or rogue?
The fact is, people play cross-gender because they want to, not because they need to (in most cases). It's unfortunate your view has been distorted by a slightly lopsided representation of cross-gender characters, but you must admit that your experiences are not typical.
Joshua Dyal said:
Why does anyone need to play any other type of character either? As a DM, I could just as easily say that everyone will be a male human fighter, and have as much reason for doing so as you have posted.
Again, I'm not knocking your policy -- it sounds like maybe for your group, something like that was needed. But I wouldn't ever play in a group that had the same policy. Nor, do I imagine, would most groups need any such policy in place.