Agback said:
No, or at least most of mine aren't. Most are about characters who are eventually driven to violence, or about characters who will employ violence when it is justified in times of crisis. PCs in most on my campaigns lead civilised lifestyles and confine violence to those emergencies called 'adventures'.
Dude, whether your PC's resort to violence once a year or twenty times a day, they are
violent.
Whether they leave home to risk their lives once a year or permanently live out of a rucksack, they are
adventurers.
These death-defying PC's of yours, no matter how opulent their conditions, are willing to do the things that other people won't do. They are
violent adventurers.
For example, my last D&D paladin was a physician who had left the Asturias when the mob started throwing stones at his Jewish wife and who had settled in Durham and hung up his shingle. He had intended to dedicate his life to healing the sick, but his sense of lawfulness had forced him to help the bishop keep order in the palatinate, and when the community was threatened he reluctantly took his old sword down off the wall. That character led a quiet and modest lifestyle: adventures were crises that occasionally interrupted it.
The point is, he was still prepared to use his sword to solve problems instead of cowering while others risk their lives. Maybe he listened to Alan Jones and Lawsy, but your retired Paladin was still a
violent adventurer.
The Scarlet Pimpernel boring? Zorro boring? You must be doing something wrong.
The only thing I'm doing wrong is trying to hammer this into your thick Canberra skull.
The Scarlet Pimpernel and Zorro were both
violent adventurers. Did they get others to fight their battles for them? Did they throw themselves on the mercy of those stronger than themselves? Did they run away or hide, leaving sterner souls to right wrongs?
No.
They were, after all,
adventurous and
violent.
Wearing fancy pants and waxing one's cheeks doesn't preclude a character from being a
violent adventurer.
I suppose you think the PC's in my game eat raw meat and sleep in their armour? In a 20' x 20' room full of Troglodyte carcasses, no less.
Now that I think about it, they probably would, if they had to.
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Even when my PC's are nobles, I make sure they're capable of being proactively violent (eg: Samurai and every other form of feudal aristocracy throughout history).
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So what does that have to with an adventuring lifestyle?
So, my noble PC's don't hire adventurers to solve their problems. They
are the adventurers solving their problems. Hell, the other nobles are likely to ask the PC's to solve their problems too.
Or with testicles and hairy bums?
Well, throughout our own history, it has been the individuals with testicles and hairy bums, whether male or female (and I mean figurative testicles and hairy bums here) who have been the heroes. The ones with the aggression, confidence and determination to risk their lives, face the unknown, and bash it to death with a stick -
violent adventurers.
It does not convince me that only people who are not only capable of violence but also in the habit of using it as a regular part of a generally adventuring lifestyle make suitable PCs.
This isn't about regularity. It's about whether or not a character
can.
That's a much bigger distinction.
And it is far from clear that women are incapable of violence.
I never even implied this.
But it
is a fact that of the minority of people who are capable of risking their lives (adventuring) and/or perpetrating violence upon others, an
overwhelming majority of them are men. And of those women you can think of who are capable of the honorific
violent adventurer, they are decidedly "unfeminine".
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Dude, cloak-and-dagger are the meat and drink of my D&D games. However, when the stakes are high, violence is always a factor. One element of villainy is seeing life as cheap. Even if the villain is unable to personally cut somebody's throat, he/she will almost always have the means of getting others to perpetrate violence on his/her behalf. And if a villain's not even capable of that, then he/she's hardly a villain worthwhile of the attention of heroes.
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Sure. I still don't see that this precludes heroes with normal, civilised lifestyles.
This depends entirely on your definitions of "normal" and "civilised". I never said a
violent adventurer can't own a home or have a day job.
You are the one who ruled out female PCs because their bums are not hairy enough for them to live a violent adventuring lifestyle.
No, I ruled out
feminine PC's.
Because they're decidly un-heroic, un-adventurous and non-violent.
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Mystery doesn't preclude violence, except on children's TV shows.
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I never said it did. I suggested it as an alternative to dungeon-crawling.
Which implies that dungeon-crawling is the only activity
violent adventurers are capable of successfully participating in.
Very often the situation is that the first person to resort to open violence will do so at great cost. For example, the community will judge the first person to resort to open violence as being the aggressor and side against him.
Yet you make no mention of tacit violence. Do you assume that
violent adventurers are only capable of marching up to the king and hitting him with a big stick? After first having mowed down his personal bodyguard, of course.
You seem to think violent=st00pid.
You might have heard of our very own SAS. The only element of our military that has any meaningful budget allocated to it, and, funnily enough, the only Australian regiment that is almost constantly active around the world.
You know some of these guys have never killed
anyone? I think it's still pretty safe to say that they are, to a man,
violent adventurers. Incidentally, their numbers don't include a lot of women - 0, IIRC.
For example, in my most successful fantasy campaign ever the PCs were in conflict with the Emperor of the...
blah, blah, blah
... On the other hand the PCs could not openly attack quotethe Emperor...
There you go again. Violent = st00pid.
... because if they did so the country would sit quietly while they were executed. The PCs frustrated a plan that the Emperor could not publicly acknowledge he was behind (the kidnap of his daughter by pirates). So he felt that he had to punish the PCs in secret. In encounter after encounter the stakes rose and the PCs position got stronger, until the Emperor realised that the danger of letting the PCs keep going as they were was greater than the political danger of attacking them openly. Then came the open warfare.
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz...........
There was no shortage of violence. But then I am not arguing that there ought to be. But the intrigue surrounding the violence provided more interest and greater challenges than any campaign based on open conflict could have done.
Gee, I wish
MY campaign had intrigue instead of just mindless "open conflict".
Dude, in this amazing campaign of yours that none of us could have ever dreamt up in a million years,
did the
same characters who engaged in the "safe" intrigue (I assume it was safe, since your campaigns don't feature adventurers)
also engage in the violence that took place?
Or did they hire mercenaries? (Since, according to you, your PC's aren't violent - they must have hired people to take care of their violence for them, right?)
My point is that the PCs did not lead a violent adventuring lifestyle.
If they actively engaged in violence (ie. they didn't run away or hide behind bodyguards), then they are
violent.
If they risked their lives in the pursuit of their goals (ie. they didn't hire somebody else to take the risks while they sat in relative safety), then they are
adventurers.
If, perchance, they participated in both of these activities, then they are
violent adventurers.
QED.
They lived in palaces in circumstances of great luxury. They wore exquisite clothes. They attended (and gave) Society balls. They played at sports in the gymnasium, they discussed philosophy in the agora.
How does this preclude the PC's from being
violent adventurers?
You seem to think that only the desperate and destitute can be
violent adventurers.
I've DM'ed PC's, who were
violent adventurers in every sense of the term, yet who (eventually) lived opulent lifestyles as you describe. Minus the frilly shirts and naked Greco-Roman wrestling.
The fact that they were fabulously wealthy (or backed by such individuals), ensured that they were free to go on
violent adventures should the need arise.
This lifestyle was punctuated by adventures, most of them secret.
Aaahh. So, you're not a
violent adventurer unless everybody KNOWS you're a
violent adventurer!!!!
I like your thinking. Never underestimate the power of denial.
But the lifestyle itself was neither violent nor adventurous.
Did the characters ever resort to violence? Did they ever go on adventures?
Not even once?
Bor-ing.
Indeed. /me looks for his dictionary...
As it happens all the PCs were male, but they need not have been.
Of course not. This is fantasy, after all.
That was the impression that you gave by stating that women are completely unsuitable to be PCs because they don't have the testicles and hairy bums required to live a violent adventuring lifestyle. That was you, wasn't it?
I never said "women" are completely unsuitable.
I
implied that anyone without "balls" is completely unsuitable.
And y'know, "balls" is really a state of mind.
Throughout history, the vast majority of people with "balls" have also had testicles and a hairy ass. It might be a coincidence.
But I don't think so.
See my earlier post on the effects of sex hormones on the development of the brain. There are "maculine" qualities and "feminine" qualities.
While they are far more likely to occur in members of their respective sexes, it's obvious that there are aberrant individuals of both sexes.
Indeed, the majority of men will be incapable of achieving the level of violence and risk ("masculine" qualities) required to be successful
violent adventurers, while there will be the rare woman who is more than capable of posessing such qualities.
No matter how big their castle or how floppy their hat.