Roleplaying dilemma - what would you do?

He said he's already proved it to them. Possibly through use of Faerie Fire or Glitterdust?

That is correct. I intentionally had my character overcompensate and cast Greater Dispel Magic which revealed the other player.

As to anti-social, etc.:
please remember that I am the one with the new player, not him. In addition, the player fit perfectly in with the scoundrels and was, in fact, party leader (though my scoundrel was working on changing that).
 

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This sounds like a player problem, not a character problem. I'd talk to the guy again and make it clear that if he keeps making anti-party pcs, you'll drop him as a player. It doesn't matter if he can only play each anti-social pc for one session if every session he brings an anti-social pc.

I'd like to agree with you, but he's a good player and has been a friend of my girlfriend for many years (that comes with politics.) When he played a dimwitted character, he was lovable and charming. When he played a heroic character, he was selfless and vigilant. When he plays evil characters, he's a pain in the ass to everyone around him.
 

Then I'm sure he'll understand the Disintigrate you lob in his general direction when he least expects it.
 
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As to anti-social, etc.:
please remember that I am the one with the new player, not him. In addition, the player fit perfectly in with the scoundrels and was, in fact, party leader (though my scoundrel was working on changing that).

Well, then it's purely a problem of his choices. Had his character foreseen that his paranoia and hostility would cause his death, then perhaps he would not have been such a way. He'll know better in his next life.
 

It was a nifty idea at first and I saw many opportunities for fun until he started harassing other players by using his spell-like abilities on the party for his twisted amusement. He went as far as using his suggestion to make one PC rape another PC. I talked to him repeatedly and warned him that he wouldn't be able to play that character if he kept it up. He pushed me and I had the character be murdered in game by the NPC who individually hired the party. The next character he made happens to be an assassin. He's better about what he does to other players, but he's just as insubordinate to his party members. Now instead of doing terrible things to the party directly, he tries to murder the other players' mounts, followers, and befriended NPCs. When he's not permitted to do these things, he wanders off. He has made no attempts to befriend anyone in the party.

As the Jester said, that is a player problem. He is not playing Chaotic Evil, he is playing Chaotic Stupid!
(BTW, the PC in my post is playing that too, IMO)

Many people have trouble understanding how to play evil. That is actually fortunate for us in the RW. They think it means killing anything that moves, or doing anything they want. NO, NO, NO, and NO.
Only the insane evil do that, and not always. Aren't serial killers usually methodical? Why? For one, so they can do it again.
Likewise, evil characters should only care about themselves and their own reward(s). Part of that is realizing that you are better off working cooperatively with a party than against it. That way you can make more money!
 

As the Jester said, that is a player problem. He is not playing Chaotic Evil, he is playing Chaotic Stupid!
(BTW, the PC in my post is playing that too, IMO)

Many people have trouble understanding how to play evil. That is actually fortunate for us in the RW. They think it means killing anything that moves, or doing anything they want. NO, NO, NO, and NO.
Only the insane evil do that, and not always. Aren't serial killers usually methodical? Why? For one, so they can do it again.
Likewise, evil characters should only care about themselves and their own reward(s). Part of that is realizing that you are better off working cooperatively with a party than against it. That way you can make more money!

I couldn't agree more. If alignment in real life could be labeled as in DnD, my best friend would be Chaotic Evil. Sure, he's built up trust over many months of online interaction so that in their most vulnerable moment, he may encourage them to commit suicide, but he is viciously loyal and outrageously generous to people that benefit his goals. Most of his goals revolve around having blasphemous fun, so our friendship works nicely.

As I see it, even if you're playing Chaotic Stupid, I don't think a player should ever travel alone, even in the company of others. Unless you metagamed to cast See Invisibility, your reaction to an invisible stalker is justified.
 

It is up to the Chaotic sneaky person whether he wishes to blow his cover with a quick, "I'm on your side! Could you *please* stop with the tentacles!" or die unwilling to reveal his presence. Of course, he'll most likely become visible when he dies. And it might be a little embarrassing to him when he accepts a Raise Dead from his allies, when he has to admit he'd rather die than introduce himself to the group he's stalking.

But that's better than hearing, "You guys didn't even know who I was! What if I had been an enemy?" for months ad nauseum.

Just hope the sneaky person makes the right choice.
 

Given your setup, it seems reasonable the far more experienced Lords were NOT surprised when your character revealed his because its reasonable the better experienced/equipped Lords would have already spotted the invisible associate and recognized him as a city-resident with no known ties to the Orcus's followers.

Accordingly, the Lords were NOT surprised when you pointed him out because they were already actively ignoring his childish "you cant see me" behavior as long as his actions dont jeopardize their efforts to defend the city.

Its sounds like BOTH PCs role-played the situation per their character traits and can now safely let the matter drop without repercussions because your character complied with his duty to inform the Lord's, whose decision to ignore the assassin's choice to remain invisible is acceptable to them (at least for the moment). Your character as their loyal subject/whatever should abide by that decision and let the matter drop.

Likewise, self-preservation is of prime importance and fully in-character so return fire without hesitation/pulling punches should the assassin seek to harm your character.
 

Given your setup, it seems reasonable the far more experienced Lords were NOT surprised when your character revealed his because its reasonable the better experienced/equipped Lords would have already spotted the invisible associate and recognized him as a city-resident with no known ties to the Orcus's followers.

Accordingly, the Lords were NOT surprised when you pointed him out because they were already actively ignoring his childish "you cant see me" behavior as long as his actions dont jeopardize their efforts to defend the city.

Normally I might agree with you. However, with this group, they usually are very good at metagaming vs. gaming. In fact, unlike most groups, the DM rarely ever takes a player aside to tell him something; usually it's up front but we 'ignore' that we know it. So, I knew for a fact that none of them saw him, nor could they see him.
 

The Resolution

Well, I don't know if anyone really cares but here was the resolution (sort of).

I am suspecting the player ('T'), who was actively ignoring the necro-assassin ('V') to help him out, realized he had been metagaming over the week hiatus. Likewise, I believe the DM began to have evil thoughts about splitting up the party somewhat for the upcoming encounter. So ...

T, a powerful cleric type, was already off his horse and looking to investigate. In the previous week, though, he had decided not to. Now, however, as I was preparing to cast a spell (which I found out later would've killed V) he stepped up. I held off the spell since the 'experienced' guy was going to check it out. At this time, I mentioned that, as T had argued the week before, that the Glitterdust's duration had ended. This is when the DM turned evil, and rolled randomly to see just how many rounds had passed. It turned out there were several rounds left. Well, T turns on his true-seeing and, voila, there's V!
To make a long story shorter, V tries a few things, I counter them and then he 'surrenders' to T. I go check out the combat going on (assured by T that he can handle it). By the end of the encounter, T runs up saying "he's getting away!"
Now it seems like we go back into metagaming mode, because no-one wants to chase after him. With me being the 'novice', I capitulate even though I'm positive I can catch him and toast him if necessary.

Now that he's escaped, and I'm calmed down from the excitement of my first 'real' encounter ("Simulator's were never like this!"), I, being a weenie, realize that maybe there's a reason he feels he has to hide. So, what I need to do is neutralize him without killing him.

Right now, my plan is to Detect Creature (V) at some point and then hit him with something like Telekinesis (Combat Maneuver: no save) or Ottiluke's Resilient Sphere (even though I know, metagaming, he has an Ioun Stone).

Any non-lethal/capture suggestions? I cast 6th level Wiz and 4th level Beg spells and pretty much have any spell I want (I've spent alot of money on spells). However, I'm old school (straight PH) so I'm not terribly up on the newer spells.
 

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