Ovinomancer
No flips for you!
"The first hundred feet are easy. The overhang will be very hard and you will be 100' up. What do you do?" What is different about the cliffs in 1 and those in 3? Nothing. Per your specification these are the same cliffs. You said:
It was hard. I found a way.
Barring time, there is no cost for the easy section. But in 1, time cannot be barred.
This is a fair point. I have helped myself to an assumption that any reasonable DM of 5e* in case 3 will have worked with player to invoke that rule. Given time is not at issue, and there is no other cost for the easy section, I see that as the inevitably correct ruling
Correct other than that this isn't a problem, glaring or otherwise.
First failure is on easy slope, in 1.
I correctly apply the rules. That's all there is to it. [Well, more than that in all honesty. I came up with a way to structure the cliffs to make it all work out. I had an advantage as it was a structure I'd used before to good effect, in live 5e play.]
The fundamental problem I see with your claims is that you 1) say that "no progress" alone is insufficient to call for an ability check and 2) you 100% embrace no progress alone as acceptable in your stated adjudications!@Ovinomancer our last multiple exchanges have not helped advance understanding one iota. You seem determined that my adjudication and narration must be wrong somehow. I am determined in defending that they were right. I do not believe we will satisfactorily resolve that.
To be clear, on RAW and on narrating meaningful consequences - ones that matter - I am confident of my adjudication and it seems impossible to imagine anything you will say - based on what you have said - that will change that.
Equally, I will do you the cordiality of assuming you are confident I am in the wrong, and nothing I say - based on what I have said - will change that.
If ever there was a time to agree to disagree, now is it. I know it can be odious to put in the last word and end the conversation. So I will say here that I won't be replying further on this line of discussion.
[POSTSCRIPT I realise I did learn something to carry forward. When we're not privy to the prior conversation, and don't know the thought processes of a DM, we can't tell if 5e* is being played. That is something you said up-thread about video of DW. At the time I thought you mistaken, but you were right. From my perspective, that is what has played out before me here. Any written "proof" of playing 5e* must meet a high bar: prior conversation, the shared fiction in play, any DM thought processes must all be richly articulated. One will need to speak for imagined players, as well as DM.]
We get to 2) in case 3, where you have a 100' climb and state that the only cost for failing a check to climb a 100' cliff is loss of time. This means that the only consequence on the table for you is making no progress from the foot of the cliff, and spending 10 seconds each time you try to start and fail. You do not countenance any other consequence besides this -- there's no chance to fall from 10', 20', 90'. There's no risk to equipment. There's no risk of attracting attention. In your evaluation of this cliff, the only risk to the first 100' of climb is the time it takes. And yet, you contemplate that you can fail to climb this portion of cliff -- because you've shown that it can be failed in case 1!
This is incoherent. You cannot claim that no progress alone is insufficient to call for a check and then use that as the basis for determining that a climb can both be failed and that the result is no progress so that you can invoke the multiple checks section. Emphasis on multiple. That section, and the rule you quote, only applies for retried actions.
The entire basis for your claims and approach to adjudication is that "meaningful consequences" must obtain if any check is to be called for. You've further stated that "no progress" is insufficient alone -- that not making progress must be combined with something else meaningful to require a check. And, yet, here we are with no progress, and using that no progress to invoke the multiple ability checks rule for allowing a character to declare taking time sufficient so that there's no need to roll until success happens -- a table time saving construct, not a narrative one or one that determines consequence. You invoke this rule only AFTER determining a check is needed but that the consequence is just time to retry and that there's sufficient time to make that moot. It's still an ability check, though!