Right, I was just never very satisfied with it. I mean, OK, technically it is all gospel DW, the GM made a hard move and inflicted damage on the PC as a response to the PCs H&S move. I guess it has the virtue of simplicity and maybe the author's intent was to give the player an opening to deal with being surrounded even though he already failed to address it once. From the standpoint of the current discussion I think one of the really salient features though is to note how DW doesn't HAVE a combat system, because everything flows from the fiction, even "who goes next?" is not a mechanically addressed thing (there is the sense that the players certainly get to respond to each GM move, but nothing specifies what the granularity of time resolution is, or which player goes next, etc.). And all of that relies on going back to the fiction. You ask "what is happening now?" fictionally, and that determines who gets to move. At most you might say "well, Fred hasn't gone in a while, we should find out what he's up to now", but even that isn't really MECHANICAL, it is more kind of going back to basic norms of game play more than anything.