Demonstrate power via indifference. Rather than demonstrate their power by force, just have this powerful being dismiss them and disappear. Whatever help they could provide is no longer accessible to them and they need to deal with a situation without a powerful ally or useful information.In the next session, they're due to meet an archfey whom I want to come across as powerful and mysterious. I fully expect the players to be snarky to her, so I want to be prepared for that. Any suggestions on how to deal with this situation?
I mean... maybe?To be clear, I'm not asking for active "genuflection." I just want to know how to keep my NPCs from being destroyed. Is that so unreasonable?
.The reason I'm not looking for mechanical solutions is that I can give the players can disadvantage on social checks or whatever, but it's still going to destroy the NPC.
In the next session, they're due to meet an archfey whom I want to come across as powerful and mysterious. I fully expect the players to be snarky to her, so I want to be prepared for that. Any suggestions on how to deal with this situation?
(ETA: Since some have asked for more details on the archfey: the PCs are searching for the source of magic that's infusing the local countryside. They're going to find out that it's due to this archfey's lair being adjacent to an underground river. They're not expecting to meet her and aren't seeking anything from her. If things go well, she might have a quest for them and/or offer them the opportunity to make a pact with her, i.e. take a level of fey pact warlock.)
I don't want to slap them or tell them to stop having fun. I just don't also want to have to resign myself to not ever having any dignified NPCs, if possible.IF this is how the players enjoy playing their characters, slapping them for it or telling them to stop having fun is going to encourage acting out in other way or just deciding not to talk to powerful characters if they're going to have to stop having fun to do so.
I don't want to slap them or tell them to stop having fun. I just don't also want to have to resign myself to not ever having any dignified NPCs, if possible.
ETA: I get the feeling that I'm coming across as asking how to stop my players from being snarky, and I'm trying to do the opposite. I'm assuming they will be snarky.
Happens to us all at one point or another. It's been my experience some players do it to simply test what kind of game the DM is running (e.g. the Mummy movies where the main character smarts off all the time) and/or because they believe it will make the table laugh and enjoy the game more.I fully expect the players to be snarky to her, so I want to be prepared for that.
Yeah, and I find being explicit up front when there's a challenge before them as opposed to a scene just being for exposition dumping sets the right expectations for play. It's really about making clear the stakes.You said you didn't want mechanical solutions, but perhaps just a mechanical framework presented to the players will tell them how they might need to behave during the scene.
If they approach / find the archfey because they need something from them... then just explain to them the mechanical framework (almost like a announcing a skill challenge) that the players will need to win in order to get the fey to give them what they want. Once the players know that there is a "mini-game" involved (one whose rules you don't even need to tell them about necessarily)... they can still then roleplay however they want-- but they now know their actions are scoring or losing them points in the background. And the easiest way for the players to know whether or not they are getting what they want is how you play the archfey's reactions to how they are being treated.
I find that when there's a "game" involved (along with a win condition), players tend to be more apt to try and win and less inclined to just fool around. If it's just interaction for interaction's sake, they oftentimes think they're going to get what they want eventually regardless of the interaction, and thus they don't take it as seriously. They see the interaction are more just fun "fluff" to color the scene, but not crucial to the results.
But if you tell them that there is a game playing out in the background of the scene to "win"... they might be more inclined to do what @iserith mentioned and look to figure out the archfey's BIFTs, or just what they need to say to give them points in this conflict... even if they don't know how the conflict is playing out necessarily. Just an idea.
I mean, the more dignified you play them, the more the PCs are going to want to knock them down a peg.I don't want to slap them or tell them to stop having fun. I just don't also want to have to resign myself to not ever having any dignified NPCs, if possible.
ETA: I get the feeling that I'm coming across as asking how to stop my players from being snarky, and I'm trying to do the opposite. I'm assuming they will be snarky.
So you've basically told/trained your Players to expect that their PC's won't suffer any serious consequences for their actions.The PCs have come into the presence of some being of great power--good, evil, or neutral, anything from a local noble to an actual deity. It's a serious situation where, realistically, there would be severe consequences for inappropriate behavior. But players are players, and they're going to have their characters mouth off to this powerful being.
I figure this must be something a lot of DMs deal with. How do you handle these situations? How do you keep the whole thing fun for all concerned without sacrificing the impressiveness of this important NPC? Is that even possible?
Note: I'm more interested roleplay solutions than mechanical ones. Obviously, as the DM, I could easily say "The guards haul you off and execute you on the spot for rudeness to the emperor," but I don't think that would be fun for anyone.
I've tried a few solutions with varying levels of success:
- Jeny Greeneeth in Ravenloft may have been the most successful. She'd just smile sweetly and say, "Don't be impolite, dear. I'd hate to have to rip your guts out unnecessarily." But that may only have worked because the PCs needed her help.
- Later in the same campaign, Rahadin wouldn't let the PCs into Castle Ravenloft unless they surrendered their weapons and swore an oath to behave peacefully. The players assumed they could talk their way around this, but Rahadin told them they could either agree to the terms or leave. So they went along with it, but I think the players were unhappy at feeling forced into a corner.
In the next session, they're due to meet an archfey whom I want to come across as powerful and mysterious. I fully expect the players to be snarky to her, so I want to be prepared for that. Any suggestions on how to deal with this situation?
(ETA: Since some have asked for more details on the archfey: the PCs are searching for the source of magic that's infusing the local countryside. They're going to find out that it's due to this archfey's lair being adjacent to an underground river. They're not expecting to meet her and aren't seeking anything from her. If things go well, she might have a quest for them and/or offer them the opportunity to make a pact with her, i.e. take a level of fey pact warlock.)