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Roleplaying since the 80s and I'm really tired!
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<blockquote data-quote="Jacob Lewis" data-source="post: 6102700" data-attributes="member: 6667921"><p>Thanks for the response! I agree. Game systems (RPGs) should support more playability (adventures) rather than bog it down with more rules and options (splatbooks). At the least, the former should far outweigh the latter. I don't need 8 new races and 8 more classes with 1000 more feats/backgrounds/themes to play every other month just to keep the game viable and interesting. If I do, then maybe there is something wrong with the game itself. Or perhaps the companies would like us to think that constant additions and changes are just part of the norm and we *should* accept that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Follow-up question: Do you think you could have a complete game system contained in a single book that is less than 100 pages? (Ok, rhetoric. Obviously, you can!)</p><p></p><p>I may be trying to get at something here, just not sure what it is. Maybe I feel that (most of) the entire industry believes that a true RPG must fill either a HUGE book or several volumes of large books. Of all the new RPG titles I've seen released in the last few years (not including 4th Edition), it was one or the other. There may be exceptions, of course, but the fact that they slipped my notice might indicate that it was not a "top-shelf" release (ie if it escaped my notice, it most likely escaped a lot of other gamers!).</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 6102700, member: 6667921"] Thanks for the response! I agree. Game systems (RPGs) should support more playability (adventures) rather than bog it down with more rules and options (splatbooks). At the least, the former should far outweigh the latter. I don't need 8 new races and 8 more classes with 1000 more feats/backgrounds/themes to play every other month just to keep the game viable and interesting. If I do, then maybe there is something wrong with the game itself. Or perhaps the companies would like us to think that constant additions and changes are just part of the norm and we *should* accept that. ;) Follow-up question: Do you think you could have a complete game system contained in a single book that is less than 100 pages? (Ok, rhetoric. Obviously, you can!) I may be trying to get at something here, just not sure what it is. Maybe I feel that (most of) the entire industry believes that a true RPG must fill either a HUGE book or several volumes of large books. Of all the new RPG titles I've seen released in the last few years (not including 4th Edition), it was one or the other. There may be exceptions, of course, but the fact that they slipped my notice might indicate that it was not a "top-shelf" release (ie if it escaped my notice, it most likely escaped a lot of other gamers!). [/QUOTE]
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Roleplaying since the 80s and I'm really tired!
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