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Roleplaying since the 80s and I'm really tired!
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<blockquote data-quote="Blackbrrd" data-source="post: 6103202" data-attributes="member: 63962"><p>My original point was more about why you felt you needed to start a thread on this subject. You do seem to be agreeing with me here that you can just drop all the extra supplements you really don't want or need?</p><p></p><p>I really appreciate a lot of the changes 4e added:</p><p>- No save-or-die</p><p>- Attack rolls and non-AC defences instead of saving throws</p><p>- 55/45 saving throws instead of durations </p><p>- Death at negative 50% instead of a flat number</p><p>- Death after failing death saving throws instead of bleeding out 1hp at a time</p><p>- Interesting "spells" for melee characters</p><p>- Encounter powers</p><p>- Healing surges</p><p>- Second wind</p><p></p><p>That they also introduced a incredibly verbose way of writing the classes with completely seperate powers for each class and adding twenty or so extra classes is something I didn't appreciate as much, but I don't quite see the point of complaining about having too many options.</p><p></p><p>When it comes to your rant about the character sheet being big in 4e, it's only because you print the whole power descriptions. If you had done the same with a 3e spellcaster with the spells you could use (especially a cleric or druid), you would get a 10x higher page count. The result of this is that there is very little time spent with the books in 4e, much lower than in 3e, since in 3e you could have to consult the books if you didn't know all the 2-300 hundred often used spells by heart. (Yeah, I did actually know many of them, but that isn't really anything I would give 3e credit for).</p><p></p><p>Basically, every edition of D&D has it's up and downs. Which one you end up playing usually has nothing to do with if it's better or worse than the other, but more about your play style and subjective preference.</p><p></p><p>5e looks to be more of a mix of the previous editions instead of a pure evolution and this probably partially due to some of the issues you have mentioned. It looks like they want to shed some of the weight they added with 4e. Except for the non-scaling attack bonuses and defences, I really don't like the character generation so far and the reports from assorted play-testers on this forums do mention that the "math" doesn't really add up too well so far. I have no idea if I will like the finished product. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6103202, member: 63962"] My original point was more about why you felt you needed to start a thread on this subject. You do seem to be agreeing with me here that you can just drop all the extra supplements you really don't want or need? I really appreciate a lot of the changes 4e added: - No save-or-die - Attack rolls and non-AC defences instead of saving throws - 55/45 saving throws instead of durations - Death at negative 50% instead of a flat number - Death after failing death saving throws instead of bleeding out 1hp at a time - Interesting "spells" for melee characters - Encounter powers - Healing surges - Second wind That they also introduced a incredibly verbose way of writing the classes with completely seperate powers for each class and adding twenty or so extra classes is something I didn't appreciate as much, but I don't quite see the point of complaining about having too many options. When it comes to your rant about the character sheet being big in 4e, it's only because you print the whole power descriptions. If you had done the same with a 3e spellcaster with the spells you could use (especially a cleric or druid), you would get a 10x higher page count. The result of this is that there is very little time spent with the books in 4e, much lower than in 3e, since in 3e you could have to consult the books if you didn't know all the 2-300 hundred often used spells by heart. (Yeah, I did actually know many of them, but that isn't really anything I would give 3e credit for). Basically, every edition of D&D has it's up and downs. Which one you end up playing usually has nothing to do with if it's better or worse than the other, but more about your play style and subjective preference. 5e looks to be more of a mix of the previous editions instead of a pure evolution and this probably partially due to some of the issues you have mentioned. It looks like they want to shed some of the weight they added with 4e. Except for the non-scaling attack bonuses and defences, I really don't like the character generation so far and the reports from assorted play-testers on this forums do mention that the "math" doesn't really add up too well so far. I have no idea if I will like the finished product. ;) [/QUOTE]
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