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Roleplaying since the 80s and I'm really tired!
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<blockquote data-quote="Ryujin" data-source="post: 6103498" data-attributes="member: 27897"><p>Jacob, there's a certain resonance for me in your original rant. I'm going to hit 50 in a couple of years and have been playing D&D, and a plethora of other RPGs, since the late '70s. Every now and then something a little different came along and distracted me for a little while, but I've generally come back to some form of D&D. Why? Because it generally took several years before they decided that they'd plumbed the well dry and decided to turn out another version, so that they could get another few hundred bucks out of us on new books. The cycle tends to be shorter for other games.</p><p></p><p>Or doesn't exist at all.</p><p></p><p>One of the issues my gaming friends and I have, these days, is that we actually have fully formed lives away from gaming. Girl friends, wives, kids, and non gaming friends take more and more of our time, and time is a precious commodity. It has gotten to the point where we can no longer spend many hours on world development and adventure creation, and so must rely upon authors to do these things for us. Great systems like Alternity come out and then die on the vine, because they lack adventure support for the aging likes of us. Many gaming systems are published and have absolutely <strong><em>NO </em></strong>support for anything, other than the basic game rules. There are many games out there that we'd like to try, but we simply don't have any spare amounts of that precious commodity to use.</p><p></p><p>I think that there's one basic truth, that is largely being ignored by many companies; the demographic is changing. Younger gamers are playing on consoles and computers. It's older gamers who are tending to drive the RPG market. There are certain things to consider, when you realize that truth.</p><p></p><p>So create all of the splat books, world books, and expansions that you want to but, if there simply isn't the time to create what is used WITH them, they're going to stay on the shelf.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 6103498, member: 27897"] Jacob, there's a certain resonance for me in your original rant. I'm going to hit 50 in a couple of years and have been playing D&D, and a plethora of other RPGs, since the late '70s. Every now and then something a little different came along and distracted me for a little while, but I've generally come back to some form of D&D. Why? Because it generally took several years before they decided that they'd plumbed the well dry and decided to turn out another version, so that they could get another few hundred bucks out of us on new books. The cycle tends to be shorter for other games. Or doesn't exist at all. One of the issues my gaming friends and I have, these days, is that we actually have fully formed lives away from gaming. Girl friends, wives, kids, and non gaming friends take more and more of our time, and time is a precious commodity. It has gotten to the point where we can no longer spend many hours on world development and adventure creation, and so must rely upon authors to do these things for us. Great systems like Alternity come out and then die on the vine, because they lack adventure support for the aging likes of us. Many gaming systems are published and have absolutely [B][I]NO [/I][/B]support for anything, other than the basic game rules. There are many games out there that we'd like to try, but we simply don't have any spare amounts of that precious commodity to use. I think that there's one basic truth, that is largely being ignored by many companies; the demographic is changing. Younger gamers are playing on consoles and computers. It's older gamers who are tending to drive the RPG market. There are certain things to consider, when you realize that truth. So create all of the splat books, world books, and expansions that you want to but, if there simply isn't the time to create what is used WITH them, they're going to stay on the shelf. [/QUOTE]
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