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Roleplaying since the 80s and I'm really tired!
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<blockquote data-quote="Jacob Lewis" data-source="post: 6103539" data-attributes="member: 6667921"><p>So true!</p><p></p><p>Something just finally occurred to me--reading this post reminded me of something along the same lines--there seems to be a consensus that I am against all splat material in general. That may have been implied, but it wasn't fully my intent to be the basis of my complaints. So allow me draw the line more clearly. </p><p></p><p>4e made it really difficult to ignore new content as it came out. Not saying it couldn't be done, but it very difficult; and maybe even outright annoying. Anyone coming from previous editions who tried to run a season of Encounters might understand more than others. But the organization and layout of 4e made it very easy to run campaigns. For someone who does not have the time to invest heavily into world-creation or dungeon design, it was an absolute godsend! Essentially, a toolbox for DMs willing to make some compromises to make it work. (Nothing new there. We done it for years with other editions!)</p><p></p><p>Just for comparison sake--What Pathfinder does better is give offer more usable, playable material (i.e. adventures!) 4e was obsessed with cranking out more rules corrections, more character options, and more crunchy bits without a real sandbox to play in. <em>Neverwinter Campaign</em> was, by far, the BEST part of 4e for me, even though it still required some work to put together. Still, it provided a strong focus. Something to work with. But it still needed a lot of work, and there was very little direct support for it <em>unless</em>... wait for it!... you just consider everything published because it was Core!</p><p></p><p>Up until now, I suppose I haven't been forthcoming with any concrete ideas of what I would want in another version of DnD, if any. I certainly don't want the same thing I already have. That is very obvious.</p><p></p><p>I want a simple system of rules in one place that will let me play the basic, fundamental game at its basic level. I want it to have components and mechanics that enhance the game and make it fun to play the way it is presented. Modifications, expansions, and continued play should be added later as options for different styles or flavors of play. Players should be able to make enjoyable characters with choices that are neither cumbersome nor convoluted, both during character conceptualization and regular game play.</p><p></p><p>Expansions should mainly comprise of more "playable" materials (i.e. adventures and toolbox/components for running adventures) than rules. Campaign settings should offer their own lines for different "flavors" of the game. These, IMO, should be carried by more than a single publisher to support the core game and open the market for publishers AND buyers. License, if you must. Stop trying to do everything yourselves when you obviously do not have the resources (or commitment) to give a real effort!</p><p></p><p>Playing aids have been very huge, in case no one has been paying attention. Detailed maps as battle grids are always welcome! (What's the point of a beautifully colored map in the mod if your players can't see/interact with it on the table?) Tokens/pogs are a cheap, effective substitute for minis. Or minis! Themed dice sets. Cards. Things that enhance the experience at the table! People who love their games look for more ways to spend money on it, including me. (I personally look for meaningful things I could use and reuse, but I probably am not alone.)</p><p></p><p>And this is just stuff off the top of my head. I know I'm probably better off trying to do this myself, but maybe someone in out there will listen and make something happen before I get around to it. We all dream, don't we? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 6103539, member: 6667921"] So true! Something just finally occurred to me--reading this post reminded me of something along the same lines--there seems to be a consensus that I am against all splat material in general. That may have been implied, but it wasn't fully my intent to be the basis of my complaints. So allow me draw the line more clearly. 4e made it really difficult to ignore new content as it came out. Not saying it couldn't be done, but it very difficult; and maybe even outright annoying. Anyone coming from previous editions who tried to run a season of Encounters might understand more than others. But the organization and layout of 4e made it very easy to run campaigns. For someone who does not have the time to invest heavily into world-creation or dungeon design, it was an absolute godsend! Essentially, a toolbox for DMs willing to make some compromises to make it work. (Nothing new there. We done it for years with other editions!) Just for comparison sake--What Pathfinder does better is give offer more usable, playable material (i.e. adventures!) 4e was obsessed with cranking out more rules corrections, more character options, and more crunchy bits without a real sandbox to play in. [I]Neverwinter Campaign[/I] was, by far, the BEST part of 4e for me, even though it still required some work to put together. Still, it provided a strong focus. Something to work with. But it still needed a lot of work, and there was very little direct support for it [I]unless[/I]... wait for it!... you just consider everything published because it was Core! Up until now, I suppose I haven't been forthcoming with any concrete ideas of what I would want in another version of DnD, if any. I certainly don't want the same thing I already have. That is very obvious. I want a simple system of rules in one place that will let me play the basic, fundamental game at its basic level. I want it to have components and mechanics that enhance the game and make it fun to play the way it is presented. Modifications, expansions, and continued play should be added later as options for different styles or flavors of play. Players should be able to make enjoyable characters with choices that are neither cumbersome nor convoluted, both during character conceptualization and regular game play. Expansions should mainly comprise of more "playable" materials (i.e. adventures and toolbox/components for running adventures) than rules. Campaign settings should offer their own lines for different "flavors" of the game. These, IMO, should be carried by more than a single publisher to support the core game and open the market for publishers AND buyers. License, if you must. Stop trying to do everything yourselves when you obviously do not have the resources (or commitment) to give a real effort! Playing aids have been very huge, in case no one has been paying attention. Detailed maps as battle grids are always welcome! (What's the point of a beautifully colored map in the mod if your players can't see/interact with it on the table?) Tokens/pogs are a cheap, effective substitute for minis. Or minis! Themed dice sets. Cards. Things that enhance the experience at the table! People who love their games look for more ways to spend money on it, including me. (I personally look for meaningful things I could use and reuse, but I probably am not alone.) And this is just stuff off the top of my head. I know I'm probably better off trying to do this myself, but maybe someone in out there will listen and make something happen before I get around to it. We all dream, don't we? ;) [/QUOTE]
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