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Roleplaying since the 80s and I'm really tired!
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<blockquote data-quote="Balesir" data-source="post: 6103595" data-attributes="member: 27160"><p>I'll just redouble my earlier suggestion to take a look at Universalis, here. Its approach is so different that one of the main "criticisms" levelled against it is that "it's not really a roleplaying game". Well, let's see - you create an imaginary world, people it with imaginary characters and then take the role of those characters as they interact with one another and come into conflict with each other... Sounds pretty much like what we do in roleplaying games, to me. It's just done without any sort of "referee" or "Games Master" - just a group of imaginative players and a set of rules to describe how the "let's pretend" is modulated between them. Rules robust enough to spin out play into an extended campaign, if that's what you want to do. If you really are after something different, try it!</p><p></p><p>I'll offer a bonus tip, as well. Universalis is dead easy to play with any other game world out there. Someone just plonks down a "coin" and says something like "We're playing in original edition Greyhawk" and, <em>voila</em>, everything in Greyhawk canon has the force of a Statement (i.e. it <em>can</em> be changed, but it's harder to change and easier to object to).</p></blockquote><p></p>
[QUOTE="Balesir, post: 6103595, member: 27160"] I'll just redouble my earlier suggestion to take a look at Universalis, here. Its approach is so different that one of the main "criticisms" levelled against it is that "it's not really a roleplaying game". Well, let's see - you create an imaginary world, people it with imaginary characters and then take the role of those characters as they interact with one another and come into conflict with each other... Sounds pretty much like what we do in roleplaying games, to me. It's just done without any sort of "referee" or "Games Master" - just a group of imaginative players and a set of rules to describe how the "let's pretend" is modulated between them. Rules robust enough to spin out play into an extended campaign, if that's what you want to do. If you really are after something different, try it! I'll offer a bonus tip, as well. Universalis is dead easy to play with any other game world out there. Someone just plonks down a "coin" and says something like "We're playing in original edition Greyhawk" and, [I]voila[/I], everything in Greyhawk canon has the force of a Statement (i.e. it [I]can[/I] be changed, but it's harder to change and easier to object to). [/QUOTE]
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