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Roleplaying since the 80s and I'm really tired!
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<blockquote data-quote="Gorgoroth" data-source="post: 6104247" data-attributes="member: 6674889"><p>Jacob, having read your initial post but skipped most of the rest of the thread, do you mostly mind the financial cost? Or the time investment, in learning / purchasing books for a new edition. I personally only mind if I feel like I've wasted my money. I definitely felt that way for 3.5 (which I played once), but Pathfinder, which I played mostly for a year and a half before the groups I was involved with split up for the summer, I got tons more excitement and fun out of reading them than all my 4e collection, which all told, including subs, I spent probably a thousand dollars on. Those books are collecting dust, and the errata makes me think they are unusable even were I willing to do so. Even the tiniest little change to a class feature or a feat or a power or item, can wreck your entire build, and there are so many that it feels like the physical books are an anachronism. Also, aside from a few classes, I didn't care about / enjoy reading any of the other classes, whereas in Pathfinder, I found so many interesting archetypes and things to think about, that even if I never play Pathfinder again (I will, probably, at least until DDN comes out), I can still gain inspiration from lots of the material in there, even the mechanics and spells, since the spell system is more like classic D&D and I assume in DDN you are free as a wizard to invent your own. If I'd tried to roll my own powers on the fly, my 4e DMs would roll their eyes and assume I was powergaming and trying to gain unfair advantage because I knew the quirks of the rules better and spent inordinate amounts of time in the char op forums. So yeah, I don't want that to happen again. If I ever want to tinker with a class concept to see how it might work out mathematically, I'd always start with the OCB then tweak that. Unfortunately the digital tools that wizards came up with stuck a knife in the ideal of rolling your own houseruled powers and so on, something the offline tool could easily do but they nuked that, as we all know. Now I'm still left with all this useless knowledge about a game I will never play again, at least I now know what I don't want : waste my time, money, and my patience with obtuse rules and rulebooks that you can't rely on because 1/2 the stuff in it has been torn to shreds metaphorically, post-purchase.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6104247, member: 6674889"] Jacob, having read your initial post but skipped most of the rest of the thread, do you mostly mind the financial cost? Or the time investment, in learning / purchasing books for a new edition. I personally only mind if I feel like I've wasted my money. I definitely felt that way for 3.5 (which I played once), but Pathfinder, which I played mostly for a year and a half before the groups I was involved with split up for the summer, I got tons more excitement and fun out of reading them than all my 4e collection, which all told, including subs, I spent probably a thousand dollars on. Those books are collecting dust, and the errata makes me think they are unusable even were I willing to do so. Even the tiniest little change to a class feature or a feat or a power or item, can wreck your entire build, and there are so many that it feels like the physical books are an anachronism. Also, aside from a few classes, I didn't care about / enjoy reading any of the other classes, whereas in Pathfinder, I found so many interesting archetypes and things to think about, that even if I never play Pathfinder again (I will, probably, at least until DDN comes out), I can still gain inspiration from lots of the material in there, even the mechanics and spells, since the spell system is more like classic D&D and I assume in DDN you are free as a wizard to invent your own. If I'd tried to roll my own powers on the fly, my 4e DMs would roll their eyes and assume I was powergaming and trying to gain unfair advantage because I knew the quirks of the rules better and spent inordinate amounts of time in the char op forums. So yeah, I don't want that to happen again. If I ever want to tinker with a class concept to see how it might work out mathematically, I'd always start with the OCB then tweak that. Unfortunately the digital tools that wizards came up with stuck a knife in the ideal of rolling your own houseruled powers and so on, something the offline tool could easily do but they nuked that, as we all know. Now I'm still left with all this useless knowledge about a game I will never play again, at least I now know what I don't want : waste my time, money, and my patience with obtuse rules and rulebooks that you can't rely on because 1/2 the stuff in it has been torn to shreds metaphorically, post-purchase. [/QUOTE]
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