Mark
CreativeMountainGames.com
buzz said:From the latest Adventure Builder column.
Been following that series. Lots of good stuff in there! :0
buzz said:From the latest Adventure Builder column.
Honestly? Yes. Until I started playing 3.5 that was never an issue (neither was "metagaming" for that matter.. nobody cared if you saw a troll and immediatly broke out the fire and/or acid) when I played, and so it's difficult for me to get into that mentality.seskis281 said:So you'd rather a barbarian with a dangerously low INT suddenly become a master tactician in the middle of combat?
Hussar said:Neither. But, I'd also like to know where everthing is in combat, since my barbarian character, assuming he has eyes, would also know. The idea that battlemaps somehow limit role playing was pretty much debunked in the link I provided above. It might limit roleplaying for you but, it's hardly a problem with the battlemap then is it?
It sounds to me you, like many D&D players, have been conditioned to associate failure as "un-fun" because the DM was adversarial and not quick on his/her feet.wayne62682 said:Honestly? Yes. Until I started playing 3.5 that was never an issue (neither was "metagaming" for that matter.. nobody cared if you saw a troll and immediatly broke out the fire and/or acid) when I played, and so it's difficult for me to get into that mentality.
EDIT: That and I have a severe problem with doing things that are sub-optimal, because I think of it this way: I invest a lot of time and effort into my characters.. I will not risk getting killed by willingly doing something I know is foolish or won't be successful, because then I've wasted all of that time and effort.
wayne62682 said:EDIT: That and I have a severe problem with doing things that are sub-optimal, because I think of it this way: I invest a lot of time and effort into my characters.. I will not risk getting killed by willingly doing something I know is foolish or won't be successful, because then I've wasted all of that time and effort.
Quickleaf said:It sounds to me you, like many D&D players, have been conditioned to associate failure as "un-fun" because the DM was adversarial and not quick on his/her feet.
I would venture the guess that a player whose DM made failure fun, did not adopt an adversarial stance, and was quick on his/her feet wouldn't see "screwing his character" as undesirable (because failure CAN be fun). You can eliminate threat of death while still gravely threatening the hero, his loved ones, and his cause. In fact, you might bring these points up with your GM. I'm happy to post more on this if you'd like.
Interesting. It is, of course, something I've always thought should be obvious, yet so many people seem to just utterly fail to see these things and need to be TOLD.buzz said:Bless you, sir.
When did Wolfgang Baur's (a freelancer) opinions suddenly = WotC's opinions?Treebore said:WOTC can take this "all inclusive" hogwash and lame attempts at redefining words and flush it.