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Roleplaying the Lawful/Chaotic Alignment Axis
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<blockquote data-quote="JacksonTT" data-source="post: 2558411"><p>Ah, okay, my bad. I misinterpreted the point of the thread. Sorry. Personally, I think alignments can be pretty important, but like the books say, they're tools to help you play your character, not mandatory set-in-stone laws on how you should act. I've had characters who've changed alignments over time, when it became a logical progression. And I've run games where I've thought a player is not quite playing the alignment they have on their sheet. Advising said player is very tricky, though. I told this one player I had who's character was supposed to be Chaotic Neutral that I thought her character was really leaning more toward Chaotic Good, and perhaps she should consider making that her alignment instead. She didn't take it that way, though, and decided instead of playing the character the way she seemed to be developing, she would swing in a drastically different and erratic direction, for the sake of being Chaotic Neutral. So if you're in that situation, you'd probably want to be more clear in your communications with the individual in question.</p><p></p><p>Personally, when I make a new character, unless I'm playing a class with an alignment restriction, like a paladin, cleric, or ranger (I play 2E), I don't pick an alignment until I get a good feel for the character. That way, it's more like choosing the alignment around how the character already behaves instead of making the character behave like his alignment. That's my take on it, anyhow.</p></blockquote><p></p>
[QUOTE="JacksonTT, post: 2558411"] Ah, okay, my bad. I misinterpreted the point of the thread. Sorry. Personally, I think alignments can be pretty important, but like the books say, they're tools to help you play your character, not mandatory set-in-stone laws on how you should act. I've had characters who've changed alignments over time, when it became a logical progression. And I've run games where I've thought a player is not quite playing the alignment they have on their sheet. Advising said player is very tricky, though. I told this one player I had who's character was supposed to be Chaotic Neutral that I thought her character was really leaning more toward Chaotic Good, and perhaps she should consider making that her alignment instead. She didn't take it that way, though, and decided instead of playing the character the way she seemed to be developing, she would swing in a drastically different and erratic direction, for the sake of being Chaotic Neutral. So if you're in that situation, you'd probably want to be more clear in your communications with the individual in question. Personally, when I make a new character, unless I'm playing a class with an alignment restriction, like a paladin, cleric, or ranger (I play 2E), I don't pick an alignment until I get a good feel for the character. That way, it's more like choosing the alignment around how the character already behaves instead of making the character behave like his alignment. That's my take on it, anyhow. [/QUOTE]
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