Charwoman Gene
Adventurer
Hong stinks.
Charwoman Gene said:Hong stinks.
Hussar said:I guess it boils down to what you want to get out of the traveling bit. What is the purpose of drawing it out? Is there a purpose? Once you have that answer, it will be easier to decide which side of the scale you want to come down on.
For example, if the party has been tracking Baron McEvilton for the last three levels and they know he's holed up in that abandoned castle a week or two ahead, they probably don't want to screw around with side treks on the way.
OTOH, if the party has just finished one adventure and is on the way to another location because they heard of something interesting over yonder, then spicing up the trip might be worth it. Heck, it might be as simple as wanting to bump the party up a bit in XP so that you don't have to fiddle around with that module you want to run.
The WOTC site with the Vicious Venues, and of course Dungeon Magazine have tons of this sort of stuff, just aching to be parachuted in.
I guess, for me, the answer will depend on the purpose of the trip. It could be showcasing the setting, in which case, a short encounter (not necessarily combat) with lots of local flavor is a good idea.
Hope this helps.
hong said:Laboriously roleplayed travel is not the only way to know stuff about the world. For example, this is the reason why game companies are happy to sell you 300-page books about their lovingly crafted and detailed fantasy worlds.