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<blockquote data-quote="Luke" data-source="post: 446398" data-attributes="member: 602"><p><strong>Progress on requested features</strong></p><p></p><p>To put you in the picture, I have recieved e-mails with a number of good suggestions for the next update (even a couple a big word documents!).</p><p></p><p>There have been some very good suggestions which I've dived right into coding up, and looking at the results, I can appreciate how much more usable things are with some easily made changes. Keep 'em coming. Here are some key items I have so far...</p><p></p><p><strong>Character/creature generation</strong></p><p>- A fair bit of work with templates, and in particular with defenses (such as resistances, immunities, and spell/damage resistance). These defenses are, of course, particularly relevant when adding templates to standard races. The statblock has changed to show these better.</p><p></p><p><strong>Adventure Preparation</strong></p><p>- The Adventure detail, maps and locations, and encounter groups are being re-organized to fit together in a much more obvious and friendly way. It's a lot easier to see how everything fits together...</p><p>- You can use the BattleMap now to click directly onto the map for entering location descriptions, much as you can create creatures, (or encounter groups) on the spot.</p><p></p><p><strong>In-Game Play</strong></p><p>- The BattleMap itself is being re-organized to be more friendly in the way everything fits together. In particular, you have a much better way of viewing relevant location, creature and action information as you work with the map.</p><p>- You now see more detail on creatures as you move the mouse over them on the map.</p><p>- The "Game Log" is being organized in a more friendly manner with regard to showing rounds, creature actions, attack of opportunity, and results (of attacks, damage, skill checks, saves etc).</p><p></p><p>I'm pretty happy with what I've been sent so far, and how the results are turning out. This appears to be the phase of RPM evolution where I capitalize on all that core capability "hidden" in the guts of the program <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Till next update...</p></blockquote><p></p>
[QUOTE="Luke, post: 446398, member: 602"] [b]Progress on requested features[/b] To put you in the picture, I have recieved e-mails with a number of good suggestions for the next update (even a couple a big word documents!). There have been some very good suggestions which I've dived right into coding up, and looking at the results, I can appreciate how much more usable things are with some easily made changes. Keep 'em coming. Here are some key items I have so far... [B]Character/creature generation[/B] - A fair bit of work with templates, and in particular with defenses (such as resistances, immunities, and spell/damage resistance). These defenses are, of course, particularly relevant when adding templates to standard races. The statblock has changed to show these better. [B]Adventure Preparation[/B] - The Adventure detail, maps and locations, and encounter groups are being re-organized to fit together in a much more obvious and friendly way. It's a lot easier to see how everything fits together... - You can use the BattleMap now to click directly onto the map for entering location descriptions, much as you can create creatures, (or encounter groups) on the spot. [B]In-Game Play[/B] - The BattleMap itself is being re-organized to be more friendly in the way everything fits together. In particular, you have a much better way of viewing relevant location, creature and action information as you work with the map. - You now see more detail on creatures as you move the mouse over them on the map. - The "Game Log" is being organized in a more friendly manner with regard to showing rounds, creature actions, attack of opportunity, and results (of attacks, damage, skill checks, saves etc). I'm pretty happy with what I've been sent so far, and how the results are turning out. This appears to be the phase of RPM evolution where I capitalize on all that core capability "hidden" in the guts of the program :) Till next update... [/QUOTE]
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