For some reason I missed posting here that RPM finally had its full release about 2 weeks ago (gone "gold"). It is no longer in beta, with those issues of the program regularly expiring.
So, there's now lots of happy people, and I'm on the path of continuous improvement.
I'm now tracking down any "small adjustments" that can be made for a minor update, and "big features" that will go into the next major update.
By all accounts, people are very happy that RPM is jam-packed with all the right features. It seems, as was pretty much the plan, that work should now focus on things like user interface.
With the hard work done on the design and capabilities, I can now do some special focus on user interface (where small tweaks can make a big difference).
A few people did experience a serious issue, and there's a "mini, interim patch" for that (along with other goodies).
I already have a bunch of good suggestions from my mailing list, but I'm keen for further good ideas.
It seems that people are now getting into putting their own source material into RPM, so I'm particularly starting to beef up features for easy game mechanics.
Hopefully I can release an update within a week that will be quite popular
It's funny, but now that the beta is over, it seems people are starting to take a closer look at the real depth of RPM's RPG capabilities, and getting quite excited. Hopefully this will eventually translate into more good downloadable modules.
You can mail any suggestions to luke_jones@bigpond.com , or perhaps post here.
Thanks,
So, there's now lots of happy people, and I'm on the path of continuous improvement.
I'm now tracking down any "small adjustments" that can be made for a minor update, and "big features" that will go into the next major update.
By all accounts, people are very happy that RPM is jam-packed with all the right features. It seems, as was pretty much the plan, that work should now focus on things like user interface.
With the hard work done on the design and capabilities, I can now do some special focus on user interface (where small tweaks can make a big difference).
A few people did experience a serious issue, and there's a "mini, interim patch" for that (along with other goodies).
I already have a bunch of good suggestions from my mailing list, but I'm keen for further good ideas.
It seems that people are now getting into putting their own source material into RPM, so I'm particularly starting to beef up features for easy game mechanics.
Hopefully I can release an update within a week that will be quite popular
It's funny, but now that the beta is over, it seems people are starting to take a closer look at the real depth of RPM's RPG capabilities, and getting quite excited. Hopefully this will eventually translate into more good downloadable modules.
You can mail any suggestions to luke_jones@bigpond.com , or perhaps post here.
Thanks,
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