Hi,DruidDM said:Luke, no luck updating the 'raging' barbarian. I performed the 'recalculate' but the character is still in a 'rage' base state.
Thanks.
Done!DruidDM said:Luke:
Would it be possible to add 'Scroll' to the 'Item Types' in the item database? A generic entry similar to 'Wand' would be nice.
Thanks.
I'm bedding down the updates to the initial release before dedicating some documentation for this. I can give you the following for now though:Nyms said:Concerning new feats, skills, spells, house rules, etc.
How about an automatic script generator for those that don't know how to script the prerequisites and expressions, vars, etc, etc.
A global definition of variables and their uses and how to use them (maybe there is one and I havn't found it yet) would be nice for those that would rather do their own scripting.
Well its all open for you do do whatever you wish.
Being able to customize rules would be great, as would being able to use the variant rules in the DMG.
This is already there, since you can create a Source with the ability to put game mechanics behind specific items, races, abilities, classes etc in the Source.Possibly a future option to be able to select the campaign type (SW, CoC, Etc) or just mix and match rulesets together would be nice, and probably introduce a lot of bugs.
Options for Grim'n'gritty HP system etc would all be nice as well.
E-mail me details, and I'll see what I can do.Also, how would I go about getting the scripting for the parry feat in Nov's Dragon issue, I can get the prerequisites working, but what about getting it to use the AoO's as parries?
You're welcomeRPM is a great tool and I solute you for giving it to us.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.