AngeltheTechrat
First Post
I think any given class should have power selections that could support at least three different role "builds". And they shouldn't be locked int specializing in one of those three either.
I think it's starting to become clear that the powers are the real problem. Not the power system, but the range of powers actually available to any given class.
Oh.. Also, the Multi-Class rules are trash....
I think it's starting to become clear that the powers are the real problem. Not the power system, but the range of powers actually available to any given class.
Oh.. Also, the Multi-Class rules are trash....