D&D 4E Roles in 4E D&D - Combat and Non-Combat Roles

I dunno, my group doesn't focus on non-combat skills that much. We don't have a party 'face', and I'm glad... because then nobody else would ever talk. I mean, why would we? Whoever has the best diplomacy should be the one talking, in case there's a skill check, right? Who needs roleplaying?

I dunno exactly what I'm trying to say, I may not even have a point but... well, everyoje is useful somehow in combat, and out of combat we just try and get by as we can, and I kinda like that.
 

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Hello Everyone,

4E has clearly stratified the combat roles of Player Characters as well as Monsters. I was wondering though, how would you stratify the non-combat roles of player characters (and even monsters/NPCs)?

Best Regards
Herremann the Wise

For D&D:

Thief (lock picking / sleight of hand / disabling traps)
Sage (knowledge / research)
Scout (wilderness / tracking expert)
Talker (interpersonal communication, contacts)
Tinkerer (item creation / repair)
 

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