Roll and go

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Hero
Heroes Unlimited. Even though I know full well it's a clunky old thing, even though I'm not a fan of the Palladium rules, even though it's entirely possible to roll up a mentally-challenged guy whose power is that he drives a bulletproof car, even though it gives next to nothing in the way of tools for generating NPCs... I still find myself eyeing the revised second edition. Why? Because, honestly, there is something really fun about rolling up a character just to see what will happen. Enduring the bizarre results is almost a game itself, and trying to rationalize some of the results in a story fashion is nothing less than an art. Also, the game is not heavy on design philosophy or complicated subsystems, just a combat system that fits on a few pages, dozens and dozens of skills (with percentages), powers, spells, a few charts. There is a lot to be said for just being able to run something. I could probably have a Heroes Unlimited game running in under an hour, with novices. Not that I would be inclined to play, but I could certainly do it, if I wanted... there is something profoundly simple and pleasing about rolling up the power to generate flame and simply writing it down on a character sheet. That's why it's tempting to buy it, really. Just to roll up characters. It's even better than Rifts in that regard, which not only gives you the option of rolling up a nonhuman before you touch the dice, but allows you to pick OCCs, even some (such as the borgs) that basically wipe out some bad attribute rolls.

Basic D&D does not quite do this, as there simply aren't enough variables or choices, but there other games that can give this kind of pleasure. Dark Conpiracy, Warhammer Fantasy Role-Playing, Paranoia, Villains and Vigilantes, Marvel Super-Heroes. Should I admit that own three I just named?

Even Runequest is relatively modern, with its background occupations and so forth. To really get the feel right, you have to be able to roll up something that looks nothing like the guy on the cover of a role-playing game novel. We're not talking about Drizzt or a Superman knockoff, we're talking about a ninja moose that walks with a limp, a mildly retarded frost giant mercenary, or a mutant who can control the wind and turn into a tiger. Characters who become Fighters because their ability scores are too low to do anything else. Dextrous characters being pressed into service as clerics because the last one died.
 

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Amen. Random, table-based character creation is a blast. I love Omega World d20 (the DUNGEON mini-game), and it really got me hooked on random characters. I made up a 4e gamma world character that had some damn cool powers - he was a colony of intelligent fungi that looked vaguely humanoid, albeit with three long tentacles growing from his back (he could grab things with them, or anchor himself) and the ability to steal powers from others.

WHFRP has a neat random system, though it's not quite what I'm going for - you simply roll a random class, which isn't as fun as some of the bizarre combos that can come out. Nah, I'm all for classless games that consist of rolling up your characters and figuring out exactly how they "work". Lots of fun.

Of course, you and I are people who are willing to play a superhero who does little more than drive a car... some people want to be the guy on the cover of the book, and find playing "Rejects" to be a waste of their time. I know when my dad was big into D&D, he seriously felt that it was useless to play a character with any stat lower than 14 - and if he didn't have at least two 18s?

He wouldn't even start playing a game where his character happened to be a raccoon with a serious defect and little in the way of powers. Not even for the chance to gloriously kamikaze those nazi badgers and roll up a new and improved mutant raccoon.

Hopefully with pincers. And radioactive skunk glands.

And a torc rifle.
 

HackMaster and Traveler both have a fairly good random character generation system. In fact, sometimes we just make PCs for HaskMaster without playing, because it's just so fun :D
 

Amen. Random, table-based character creation is a blast.
I agree (classic Traveler was my favorite; no idea how many hours my buddy and I wasted rolling PCs from High Guard and Marine), but nowadays I'd rather create such random tables myself than play a game in which they're integral to the system and can result in a gimped character.
 

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