Swarmkeeper
Hero
Oh, very much agree that rolls need to have meaningful consequences on failure. In the given scenario, perhaps you are right. No roll required since hitting the tree apparently can't succeed in distracting the guard (according to the example being used by @Hriston anyway). However, with a different mindset, maybe it could succeed if the two intents were not conflated (hitting the tree and distracting the guard).I don't think the GM should call for a roll. Just describe what happens when the PC throws a rock. Otherwise, you are confusing the play loop (especially in 5E and similar systems, where resources might be expended to improve the roll). Also, asking for unnecessary rolls just bogs down the game.
Some GMs just can't help themselves (Mercer does this on CR too often). They call for a roll as a knee-jerk reaction to the player trying anything. Rolls should be consequential.
How I might run it:
Player: "My PC would like to try to distract the guard by throwing a rock at yonder tree."
DM: "Ok, roll a Strength or Dexterity check. Feel free to add Deception proficiency if you have it. The DC is 15. If you succeed, the guard will be distracted for a moment. If you fail, the guard may notice you."
Player: [rolls 12] "Dangit!"
DM: "The rock strikes the tree with a satisfying clunk. Nice shot but the guard seems unfazed and does not look in the direction of the noise. What do you do next?"
ETA: clarifying that it wasn't @Hriston's example, but one carried forward into the discussion
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