Celebrim
Legend
Roll for Effect for a couple of important reasons:
a) The players may not actually understand whether or not the task they are attempting to accomplish achieves the desired outcome. Fitting task to goal is a major part of skillful play and a major part of many aesthetics of play.
b) Even if you don't resolve as sweeping of goals as you suggest in your examples, rolling to resolve outcome requires a group of players who can and are willing to narrate at length. And frankly, the number of players that are really into narrative and expression as aesthetics of play just isn't nearly as high as the number of players that are in it for challenge and fantasy and so forth. The game play at the table needed to support rolling for outcome is just harder and less interesting for most players than the gameplay supported by rolling for effect.
a) The players may not actually understand whether or not the task they are attempting to accomplish achieves the desired outcome. Fitting task to goal is a major part of skillful play and a major part of many aesthetics of play.
b) Even if you don't resolve as sweeping of goals as you suggest in your examples, rolling to resolve outcome requires a group of players who can and are willing to narrate at length. And frankly, the number of players that are really into narrative and expression as aesthetics of play just isn't nearly as high as the number of players that are in it for challenge and fantasy and so forth. The game play at the table needed to support rolling for outcome is just harder and less interesting for most players than the gameplay supported by rolling for effect.