Roll up a character right now using 3d6 rolled in order and post your stats!

Str 9 -1
Dex 5 -3
Con 9 -1
Int 15 +2
Wis 12 +1
Cha 15 +2

I'm thinking I'm never leaving the safety of a town, as such maybe a rogue 'con-artist' type, focusing on Bluffs and Charisma based skills.

Lets see I'll go halfling to get that Dex up a bit as Strength isn't needed for this character concept.

Str 7 -2
Dex 7 -2
Con 9 -1
Int 15 +2
Wis 12 +1
Cha 15 +2

Hit Points: 5

Skills Points: 40
Ranks
Appraise (Int) = 4
Bluff (Cha) = 4
Diplomacy (Cha) = 4
Disguise (Cha) = 4
Forgery (Int) = 4
Gather Information (Cha) = 4
Innuendo (Wis) =4
Listen (Wis) = 2
Read Lips (Int, exclusive skill) = 4
Sense Motive (Wis) =4
Spot (Wis) =2

Feat: Alertness

makes a half decent 1st level spy or con-artist.
 
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Dark Eternal said:


I always have my dice on me (I'm at work! :P )...

Here goes:

Code:
[color=red][b]Str     11  (+0)
Dex      8  (-1)
Con     15  (+2)
Int     15  (+2)
Wis     16  (+3)
Cha      9  (-1)[/b][/color]

Hmm. Not exactly hero material...

Damn dice. They're usually so nice to me...

Just out of curiosity, would anyone actually play this guy? :)

edit: Fixed typo and stupid comment. :)

Not hero material? You have a half decent Cleric or Wizard there. +5 plus in total, at forth level you can make it six, 8th seven, 12th eight, thats a pretty good set of stats.
 


Thanks guys! In last night's campaign the group decided to take a group of human and dwarven construction workers they've been using and hire them on as guards. Instead of my having to roll up several sets of spec's I'll just use these from: Skade, Dash Dannigan, Barendur, Budda, Peter, Hong, Abraxas, Jester47, Klaus, Eldorian and Combat Wombat. Unless somebody has an objection I'll probably also use the roller's name as the character's name (or a variation of it, i.e. Bud instead of Budda)
 
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Yeoman said:
Cha 18

Sorcerer or Bard, but for the love of God, don't hit him!

I think that might be the first 18... not counting the Million Rerolls generator, or, well, hong.

Str 10
Dex 12
Con 9
Int 10
Wis 11
Cha 12

Squeaks in with a positive modifier total... obviously superior, therefore, to the run-of-the-mill commoner.

There is no doubt, then, that this man is slated to be an Aristocrat.

Kneel before your better, serfs!

Str 14
Dex 14
Con 10
Int 12
Wis 4
Cha 13

Ouch.

I'm thinking the archetypical Lawful Stupid paladin.

"Common Sense? Common Sense is for those without Right, Justice, and God on their side!"

-Hyp.
 

Str 11
Dex 7
Con 7
Int 14
Wis 8
Cha 10

Um.... dead? :p

Total of -3 character. Maybe a mediocre wizard who stays at home all day long...

Second roll:

Str 11
Dex 10
Con 9
Int 14
Wis 11
Cha 10

Well, Mr Average's wizard niece is here. :D +1 character though!

Last roll:

Str 10
Dex 10
Con 11
Int 10
Wis 16
Cha 12

Might make a decent cleric? A whole +4 in modifiers! :S
 



Let's see... quick rolling gets me:


STR - 11 ( 0)
DEX - 08 (-1)
CON - 13 (+1)
INT - 10 ( 0)
WIS - 06 (-2)
CHA - 11 ( 0)


Well.... there are some styles of campaign I might play this guy; regardless, he would make for an interesting Commoner NPC.

One more (cause I enjoy rolling my dice)...


STR - 15 (+2)
DEX - 04 (-3)
CON - 09 (-1)
INT - 10 ( 0)
WIS - 09 (-1)
CHA - 07 (-2)


Ouch.... I think I'll stop while I am behind...
 
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