Over in the Meta-Mechanics Worth Stealing thread, HellHound suggested a cool idea:
I've been thinking from a design perspective of how to make the Lifepath mechanic REALLY hook players into a new game.
My goal is to write up the history for the setting, and then when rolling your lifepath, you roll to see how you were involved in specific major events in the timeline. This way, even newbies will know SOMETHING about the game world just because they rolled up that they were involved in such and such a battle, or witnessed it, or their friend died there, etc.
Naturally, we had to make up a few such life paths: My goal is to write up the history for the setting, and then when rolling your lifepath, you roll to see how you were involved in specific major events in the timeline. This way, even newbies will know SOMETHING about the game world just because they rolled up that they were involved in such and such a battle, or witnessed it, or their friend died there, etc.
Roll, roll, roll. "Apparently my father died in the Clone Wars..."
Roll, roll, roll. "Nice! I inherited a magic ring from my uncle!"
Anyone want to "roll up" a life path?Roll, roll, roll. "Nice! I inherited a magic ring from my uncle!"