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<blockquote data-quote="BookTenTiger" data-source="post: 8315052" data-attributes="member: 6685541"><p>Okay, this time I tried to create a "Core 6" group of lineages. To do so, I made sure I got all 6 ability scores, and I changed some of the names of languages (Dwarven = Terran, Orc = Porcine). I also rerolled some feats or skills if they were the same as another lineage. I tried to think of how these six lineages would interact with each other, and what kind of world would emerge.</p><p></p><p>Based on these lineages, I think this is a <strong>Fallen Kingdom </strong>kind of world. Think ruins of ancient cities and civilizations, taken over by wilderness. This world used to be ruled by two opposing forces: the giants and the dragons. But both are basically extinct, and only their descendants and former servants have survived in a land that is very much a living graveyard.</p><p></p><p><strong>Wyvren</strong></p><p>Medium-Size</p><p>+2 Strength</p><p>Feat: Savage Attacker</p><p>Skill Proficiency: Perception</p><p>Languages: Common and Draconic</p><p></p><p>[ATTACH=full]138686[/ATTACH]</p><p></p><p><em>The Wyvren are descendants of the Draconic Sovereigns that used to rule over the Sentinel Mountains. Most live within anarchic hordes, where the strongest survive. Wyvren have dragon-like features, although none align to a single draconic type; instead, they have horns, scales, and crests of different colors. Wyvren are as comfortable walking on all fours as they are on two legs, have long, strong tails, and are able to smell with their forked tongues.</em></p><p></p><p><strong>Veldtan</strong></p><p>Medium-Size</p><p>+2 Dexterity</p><p>Feat: Polearm Master</p><p>Skill Proficiency: Nature</p><p>Languages: Common and Terran</p><p></p><p>[ATTACH=full]138688[/ATTACH]</p><p></p><p><em>Veldtan are nomadic hunters, traveling the grasslands and forests that grow between the Graveyard Cities and the Sentinel Mountains. They are humanoids with sharp teeth and long manes of thick hair. Veldtan are expert hunters and have deep knowledge of the land. They carry long wooden spears carved with their family histories, as well as accountings of their greatest hunts. It is said that the Veldtan were the only people never enslaved or created by the Giants or Dragons.</em></p><p></p><p><strong>Urkith</strong></p><p>Medium-Size</p><p>+2 Constitution</p><p>Feat: Magic Initiate</p><p>Skill Proficiency: History</p><p>Languages: Common and Giant</p><p></p><p>[ATTACH=full]138691[/ATTACH]</p><p></p><p><em>The Urkith carry forward the legacy of their descendants, the Giant Lords. Urkith are very tall, usually near 8 feet, and have round features and brightly-colored skin, often in shades of blue. They live in scholarly communities in the Graveyard Cities, maintaining small farms and preaching a religion based on the deification of the Giants. Urkith can be shy, but will send brave individuals out into the world to find more stories of their holy ancestors.</em></p><p></p><p><strong>Eldjinn</strong></p><p>Small-Size</p><p>+2 Intelligence</p><p>Feat: Gunner</p><p>Skill Proficiency: Arcana</p><p>Languages: Common and Arcana</p><p></p><p>[ATTACH=full]138693[/ATTACH]</p><p></p><p><em>Long ago the Draconic Sovereigns summoned powerful elementals to forge weapons of war. The Eldjinn are all that remain, small humanoids with metallic skin and eyes of flame, ice, stone, or lightning. Eldjinn are still crafters of explosive magical weaponry, and have used it to carve out kingdoms within the Sentinel Mountains.</em></p><p></p><p><strong>Porcine</strong></p><p>Medium-Size</p><p>+2 Wisdom</p><p>Feat: Telepathic</p><p>Skill Proficiency: Investigation</p><p>Languages: Common and Porcine</p><p></p><p>[ATTACH=full]138694[/ATTACH]</p><p></p><p><em>A power vacuum existed after the extinction of the Draconic Sovereigns and the Giant Lords; in stepped the Porcine. With pig-like features, and thick skin covered in bristly fur, the Porcine give the appearance of brutes. However, they have sharp minds, and have taken control of the Graveyard Cities through their expertise in the mercantile and political arts. Furthermore, Porcine are telepathic, and so can plan conspiracies and betrayals free from the eyes and ears of spies.</em></p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8315052, member: 6685541"] Okay, this time I tried to create a "Core 6" group of lineages. To do so, I made sure I got all 6 ability scores, and I changed some of the names of languages (Dwarven = Terran, Orc = Porcine). I also rerolled some feats or skills if they were the same as another lineage. I tried to think of how these six lineages would interact with each other, and what kind of world would emerge. Based on these lineages, I think this is a [B]Fallen Kingdom [/B]kind of world. Think ruins of ancient cities and civilizations, taken over by wilderness. This world used to be ruled by two opposing forces: the giants and the dragons. But both are basically extinct, and only their descendants and former servants have survived in a land that is very much a living graveyard. [B]Wyvren[/B] Medium-Size +2 Strength Feat: Savage Attacker Skill Proficiency: Perception Languages: Common and Draconic [ATTACH type="full" width="282px"]138686[/ATTACH] [I]The Wyvren are descendants of the Draconic Sovereigns that used to rule over the Sentinel Mountains. Most live within anarchic hordes, where the strongest survive. Wyvren have dragon-like features, although none align to a single draconic type; instead, they have horns, scales, and crests of different colors. Wyvren are as comfortable walking on all fours as they are on two legs, have long, strong tails, and are able to smell with their forked tongues.[/I] [B]Veldtan[/B] Medium-Size +2 Dexterity Feat: Polearm Master Skill Proficiency: Nature Languages: Common and Terran [ATTACH type="full" width="304px"]138688[/ATTACH] [I]Veldtan are nomadic hunters, traveling the grasslands and forests that grow between the Graveyard Cities and the Sentinel Mountains. They are humanoids with sharp teeth and long manes of thick hair. Veldtan are expert hunters and have deep knowledge of the land. They carry long wooden spears carved with their family histories, as well as accountings of their greatest hunts. It is said that the Veldtan were the only people never enslaved or created by the Giants or Dragons.[/I] [B]Urkith[/B] Medium-Size +2 Constitution Feat: Magic Initiate Skill Proficiency: History Languages: Common and Giant [ATTACH type="full" width="157px"]138691[/ATTACH] [I]The Urkith carry forward the legacy of their descendants, the Giant Lords. Urkith are very tall, usually near 8 feet, and have round features and brightly-colored skin, often in shades of blue. They live in scholarly communities in the Graveyard Cities, maintaining small farms and preaching a religion based on the deification of the Giants. Urkith can be shy, but will send brave individuals out into the world to find more stories of their holy ancestors.[/I] [B]Eldjinn[/B] Small-Size +2 Intelligence Feat: Gunner Skill Proficiency: Arcana Languages: Common and Arcana [ATTACH type="full" width="269px"]138693[/ATTACH] [I]Long ago the Draconic Sovereigns summoned powerful elementals to forge weapons of war. The Eldjinn are all that remain, small humanoids with metallic skin and eyes of flame, ice, stone, or lightning. Eldjinn are still crafters of explosive magical weaponry, and have used it to carve out kingdoms within the Sentinel Mountains.[/I] [B]Porcine[/B] Medium-Size +2 Wisdom Feat: Telepathic Skill Proficiency: Investigation Languages: Common and Porcine [ATTACH type="full" width="241px"]138694[/ATTACH] [I]A power vacuum existed after the extinction of the Draconic Sovereigns and the Giant Lords; in stepped the Porcine. With pig-like features, and thick skin covered in bristly fur, the Porcine give the appearance of brutes. However, they have sharp minds, and have taken control of the Graveyard Cities through their expertise in the mercantile and political arts. Furthermore, Porcine are telepathic, and so can plan conspiracies and betrayals free from the eyes and ears of spies.[/I] [/QUOTE]
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