No offense but TANSTAAFL! Its free with advertising and limitations or pay (additionally $1 more than FG a month and $10/year more to just out and out buy a permanent license to FG) to avoid advertising and additional features.You can't beat the price of Roll20. Free is good.
Still, since you want to encourage people to get into the hobby and limit barriers to entry, Fantasy Ground's starter price is super high, and charging for the otherwise free Basic Rules is an irritation. For that reason alone Roll20 seems the better choice.
Apparently there's a demo mode to Fantasy Grounds. That may or may not let you test playing in a game with a licences DM (the details are vague).
I think Fantasy Ground's price made sense when it was one of the few VTT's on the market and free meant buggy and problematic (maptools). Charging to get started is harder to justify now, let alone $44+licence. But now they have competition, and that competition is free. Responding by getting a D&D licence is a great move but charging more than the core books for the product seems unnecessary. This is emphasized by the dearth of reviews for Fantasy Grounds' D&D package.
As I mentioned, I've spent the last two weeks looking for an online group. My wife's work schedule shifted and I can no longer make my regular Organized Play game, so I need to play from home. As a D&D fan with a computer looking to play digitally, I'm exactly the target audience. And yet going with Fantasy Grounds was never realistically considered. Because I cannot justify the expense. I'm not spending $60 for the chance of playing a game. At least when I but the rulebooks, even if I never end up playing I walk away with books to read and keep. I'll be able to look at those books for decades to come (or months in the case of the PHB). Fantasy Grounds... who knows how long it's servers will be up?
This, even when paying the 9.99 a month for Roll20, which gives you amazing scripting potential, plus a forum full of CRZAYAY scripts, automatically import monsters into macros, etc. WHen you price something too high (IMHO) then you turn people off.
I don't know what that acronym means...No offense but TANSTAAFL! Its free with advertising and limitations or pay (additionally $1 more than FG a month and $10/year more to just out and out buy a permanent license to FG) to avoid advertising and additional features.
$43.99 on Steam. But that's a lot higher than $0. And if you don't know for sure if you're going to find a game, it's basically gambling with that $40.Good for encouraging people, but $40 is not a super high starting cost. Especially with the new subscription which is $4/month.
I did check facts. As mentioned above, $43.99 on Steam. Could be USD to CAD, but that seems low. More likely it's higher on Steam than their on website. So $44 plus the game licence.Again, check facts it is $40 for GM/Player license, but it is a one time purchase. I would remind everyone that most games for PC/Console are more. Most RPG books run the same cost, so FG costs as much as 1 RPG book.
So you can play with a direct connection? Such as over a LAN unconnected to the internet?As far as the servers go, HAHAHAHAHHAHA!!!!!!! As far as I understand it the only people who need the FG servers are the unlicensed users to get into the Ultimate GM's campaigns. Normal GM and Player licensees don't need the servers, and Ultimate reverts to standard.
I don't know what that acronym means...
There are adds on the site (for Roll20) not on the program. Just finished my first roll20 game and no adds. I was playing with video and chat, while running my character off the equally free iPad app (because the DM subscribed).
I don't see subscriptions for Fantasy Grounds on Steam though, and didn't see it in my glances at the website. I'd have to explore the website for details.
$43.99 on Steam. But that's a lot higher than $0. And if you don't know for sure if you're going to find a game, it's basically gambling with that $40.
I did check facts. As mentioned above, $43.99 on Steam. Could be USD to CAD, but that seems low. More likely it's higher on Steam than their on website. So $44 plus the game licence.
They could at least give you one complimentary ruleset, like HeroLabs does. Including the D&D Basic Rules with purchase of the program would have been a solid for their licence partner and encourage people to buy those packs and pick that system. Charging for the Basic Rules just seems, well, greedy.
Saying it's less than some PC console games or RPG books is irrelevant. $44 is a lot more than mos of the games I grab from Steam sales. I seldom pay more than $20 for a video game anymore. They're just not worth $60.
Plus, money is tight for me right now. My video card died and the $46+ FG would cost is a month delay in getting a new card.
Meanwhile, I was playing on Roll20 with zero problems and zero cost.
So you can play with a direct connection? Such as over a LAN unconnected to the internet?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.