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Roll20 Reports First Drop For D&D
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<blockquote data-quote="LordEntrails" data-source="post: 7917928" data-attributes="member: 6804070"><p>Claiming growth really doesn't mean much. Does it mean more free accounts created? Does it mean more gross volume sales int eh store? More subscriptions? More campaigns started, more games played? An increase of a single '1' in any of those categories or others validates a claim of growth. </p><p></p><p>But the growth of a single new free account (which I am not suggesting is the growth you are indicating) does not indicate a healthy growth. It actually would be very indicative of a company that is crumbling.</p><p></p><p>For instance, without any ability to compare to the larger market it really doesn't mean much. Hasbro has just said that D&D had 150 million hours of stream hours viewing online which is about a 50% increase. That's a tangible and actionable number. And ICV2 has solid numbers that indicate that D&D is the largest player in the market. Therefore, without non-relative numbers, it would actually be easy to infer that since the relative number of D&D on Roll20 is decreasing, and D&D is increasing apparently in every other platform/market than Roll20 (look at Fantasy Grounds or D&DBeyond), that Roll20 is actually in a huge decline in the major and most profitable RPG market.</p><p></p><p>And, as a customer, if I was going to buy D&D digital content, I certainly wouldn't buy it on a platform that appears to be struggling with growth of that content and if such a platform was shut down I would be left with no access to "my" content. In other words, why buy D&D content on Roll20 if you risk losing access to it when you don't have a similar risk with other D&D digital platforms?</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7917928, member: 6804070"] Claiming growth really doesn't mean much. Does it mean more free accounts created? Does it mean more gross volume sales int eh store? More subscriptions? More campaigns started, more games played? An increase of a single '1' in any of those categories or others validates a claim of growth. But the growth of a single new free account (which I am not suggesting is the growth you are indicating) does not indicate a healthy growth. It actually would be very indicative of a company that is crumbling. For instance, without any ability to compare to the larger market it really doesn't mean much. Hasbro has just said that D&D had 150 million hours of stream hours viewing online which is about a 50% increase. That's a tangible and actionable number. And ICV2 has solid numbers that indicate that D&D is the largest player in the market. Therefore, without non-relative numbers, it would actually be easy to infer that since the relative number of D&D on Roll20 is decreasing, and D&D is increasing apparently in every other platform/market than Roll20 (look at Fantasy Grounds or D&DBeyond), that Roll20 is actually in a huge decline in the major and most profitable RPG market. And, as a customer, if I was going to buy D&D digital content, I certainly wouldn't buy it on a platform that appears to be struggling with growth of that content and if such a platform was shut down I would be left with no access to "my" content. In other words, why buy D&D content on Roll20 if you risk losing access to it when you don't have a similar risk with other D&D digital platforms? [/QUOTE]
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