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<blockquote data-quote="Hussar" data-source="post: 8056949" data-attributes="member: 22779"><p>I disagree and, again, I have to point to the things like Critical Role and whatnot have proven that creating an online community can be a massive kick. It's not really an accident that the largest Kickstarters are from Critical Role. Banging out some sourcebook for your game, where no one actually plays it because it's too small to gain enough traction geographically is the death knell of so many RPG's.</p><p></p><p>The hobby is littered with literally hundreds of RPG games that have come and died. An online community can (I'm not saying will, but can) be a possible way to keep your game being played. Because, frankly, sure, the game comes, maybe it wins an Ennie, it gets played for a while, then it fades and dies. Whens the last time you saw an Ars Magica game being played? There was a game with MASSIVE support. Lasted, what, ten years maybe? Then faded away. And the hobby is littered with far more failures than success stories.</p><p></p><p>My point is, no, you don't get a "tiny" number of people playing. You, the designer, run online conventions, online games, recruit a dozen or so GM's and make sure they are pushing the game into the general sphere, train new GM's for your online games, make sure that the online games have some cool widgets and whatnot. If you can reach that critical mass level of about 1000 players, then it will just run itself. But, that's the goal. Chucking the book into the wild and hope that people play it is a very fast way to lose a lot of money.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8056949, member: 22779"] I disagree and, again, I have to point to the things like Critical Role and whatnot have proven that creating an online community can be a massive kick. It's not really an accident that the largest Kickstarters are from Critical Role. Banging out some sourcebook for your game, where no one actually plays it because it's too small to gain enough traction geographically is the death knell of so many RPG's. The hobby is littered with literally hundreds of RPG games that have come and died. An online community can (I'm not saying will, but can) be a possible way to keep your game being played. Because, frankly, sure, the game comes, maybe it wins an Ennie, it gets played for a while, then it fades and dies. Whens the last time you saw an Ars Magica game being played? There was a game with MASSIVE support. Lasted, what, ten years maybe? Then faded away. And the hobby is littered with far more failures than success stories. My point is, no, you don't get a "tiny" number of people playing. You, the designer, run online conventions, online games, recruit a dozen or so GM's and make sure they are pushing the game into the general sphere, train new GM's for your online games, make sure that the online games have some cool widgets and whatnot. If you can reach that critical mass level of about 1000 players, then it will just run itself. But, that's the goal. Chucking the book into the wild and hope that people play it is a very fast way to lose a lot of money. [/QUOTE]
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