Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Roll20 RPG Usage Stats: Growth Everywhere During Pandemic!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="macd21" data-source="post: 8057763" data-attributes="member: 6683793"><p>And the answer is ‘it isn’t worth it.’ Firstly, because the amount of effort the publisher would have to put in to VTT to build that community is high. Small publisher’s don’t have the resources to spare for such an effort. And secondly, even if you succeed in creating such a community, you probably haven’t significantly boosted your sales, and your game is still going to die anyway.</p><p></p><p>You mentioned getting a ‘critical mass’ of 1000 players. That’s not enough to sustain an RPG. Most players of a game don’t buy supplements. GMs do. Let’s say of those 1000 players, 250 are GMs. So that’s maybe 250 sales. But not every GM will buy every supplement (each book you release generally sells a little less than the previous one, with some variation due to things like page count or nature of the book). So let’s say 200. But how many of those sales are actually due to your VTT support? Because odds are a lot of those customers would have bought your book anyway, whether or not there was a VTT community.</p><p></p><p>So getting a VTT community big enough to support an RPG would be a huge endeavor, far beyond the ability of a small publisher. And the time and effort put into doing so is going to cost you in other areas. Resources spent on VTT support means less spent on the next supplement (and for a small publisher, the key resource may be time, given it might be 1 writer and 1 or 2 freelancers). Having VTT support is less important to maintaining that critical mass than getting out a new book.</p></blockquote><p></p>
[QUOTE="macd21, post: 8057763, member: 6683793"] And the answer is ‘it isn’t worth it.’ Firstly, because the amount of effort the publisher would have to put in to VTT to build that community is high. Small publisher’s don’t have the resources to spare for such an effort. And secondly, even if you succeed in creating such a community, you probably haven’t significantly boosted your sales, and your game is still going to die anyway. You mentioned getting a ‘critical mass’ of 1000 players. That’s not enough to sustain an RPG. Most players of a game don’t buy supplements. GMs do. Let’s say of those 1000 players, 250 are GMs. So that’s maybe 250 sales. But not every GM will buy every supplement (each book you release generally sells a little less than the previous one, with some variation due to things like page count or nature of the book). So let’s say 200. But how many of those sales are actually due to your VTT support? Because odds are a lot of those customers would have bought your book anyway, whether or not there was a VTT community. So getting a VTT community big enough to support an RPG would be a huge endeavor, far beyond the ability of a small publisher. And the time and effort put into doing so is going to cost you in other areas. Resources spent on VTT support means less spent on the next supplement (and for a small publisher, the key resource may be time, given it might be 1 writer and 1 or 2 freelancers). Having VTT support is less important to maintaining that critical mass than getting out a new book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roll20 RPG Usage Stats: Growth Everywhere During Pandemic!
Top