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<blockquote data-quote="Retreater" data-source="post: 7983346" data-attributes="member: 42040"><p>I'm going to defend Paizo's decision to release Pathfinder 2e a bit, even though I'm not a massive fan of the (and honestly, still prefer 5e). While we can only guess about their financials, they have mentioned their reasoning to create PF2, and it doesn't seem purely financially motivated. They mentioned being restrained by the design of 3.5 D&D - since they were building PF1 to be largely compatible with 3.5 they couldn't really change the game, make it their own, or give it their identity. PF2 seems to be the game that the designers wanted, and they hoped that their fans (and other gamers) would also like it. As it turns out, many do not like their vision of the game, choosing to play PF1, D&D 5e, or other game systems. </p><p>Personally, I don't care for 13th Age or Numenera, and neither of them rival the success of D&D 5e. But the community doesn't respond with "these are failures of systems whose creators were blinded by greed to give us bad products." PF2 provides a crunchy, rules-dense alternative to D&D 5e. It is sort of like a hybrid of 4e and 3.5/PF1 - so we can consider it a natural progression of the 3.5 family of games. In my opinion, PF2 is a natural progression of PF1, staying closer to the spirit of D&D than 4E did (which I have also enjoyed).</p></blockquote><p></p>
[QUOTE="Retreater, post: 7983346, member: 42040"] I'm going to defend Paizo's decision to release Pathfinder 2e a bit, even though I'm not a massive fan of the (and honestly, still prefer 5e). While we can only guess about their financials, they have mentioned their reasoning to create PF2, and it doesn't seem purely financially motivated. They mentioned being restrained by the design of 3.5 D&D - since they were building PF1 to be largely compatible with 3.5 they couldn't really change the game, make it their own, or give it their identity. PF2 seems to be the game that the designers wanted, and they hoped that their fans (and other gamers) would also like it. As it turns out, many do not like their vision of the game, choosing to play PF1, D&D 5e, or other game systems. Personally, I don't care for 13th Age or Numenera, and neither of them rival the success of D&D 5e. But the community doesn't respond with "these are failures of systems whose creators were blinded by greed to give us bad products." PF2 provides a crunchy, rules-dense alternative to D&D 5e. It is sort of like a hybrid of 4e and 3.5/PF1 - so we can consider it a natural progression of the 3.5 family of games. In my opinion, PF2 is a natural progression of PF1, staying closer to the spirit of D&D than 4E did (which I have also enjoyed). [/QUOTE]
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