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<blockquote data-quote="aramis erak" data-source="post: 8161260" data-attributes="member: 6779310"><p>In re 4e and it's popularity...</p><p>4e wasn't actually a flop overall - but it was largely unpopular with 3.x fans. I recall seeing a survey which found that about 1/10 of 3.x players switched to 4e... and that they comprised roughly 1/3 of 4E players. Which, as an edition switch, was semi-painful, it was still enough to keep making a profit. That's the ultimate measure of a new edition: it brought in new blood, and it made a profit. (Traveller had a similar result in the switch from CT and MT to TNE... most TNE players hadn't played CT nor MT, and most CT or MT players didn't switch.)</p><p></p><p>Given that, I suspect the PF1 to PF2 transition is going to shake out to be similar. Most of the PF1 crowd will stick with it, but those who switch will largely be bringing fresh blood in as well.</p><p></p><p>Anecdotally, most of the pathfinder fans I know like 2e. Some like it, but not as well as PF1... others prefer PF2 (including at least 2 of the FLGS ownership {at least three, I think it may be four, owners} for my local one...). Most of them are willing to play either, but run one or the other. I know one guy who does indeed like PF1 and hate PF2... but he's not gaming at present. (Brain tumor, going downhill fast.)</p><p></p><p></p><p>The following 4 are the core for the "Classic" version. If you don't want magic, you can start with just arms law and character law. Critters and treasures is for opponents and magic items. Spell Law is the core magic.</p><p>Arms Law: <a href="https://www.drivethrurpg.com/product/88653/Rolemaster-Classic-Arms-Law?affiliate_id=1639" target="_blank">Rolemaster Classic Arms Law - Iron Crown Enterprises | Rolemaster Classic | DriveThruRPG.com</a></p><p>Character Law: <a href="https://www.drivethrurpg.com/product/88652/Rolemaster-Classic-Character-Law?affiliate_id=1639" target="_blank">Rolemaster Classic Character Law - Iron Crown Enterprises | Rolemaster Classic | DriveThruRPG.com</a></p><p>Spell Law: <a href="https://www.drivethrurpg.com/product/88654/Rolemaster-Classic-Spell-Law?affiliate_id=1639" target="_blank">Rolemaster Classic Spell Law - Iron Crown Enterprises | Rolemaster Classic | DriveThruRPG.com</a></p><p>Creatures and Treasures <a href="https://www.drivethrurpg.com/product/88655/Rolemaster-Classic-Creatures--Treasures?affiliate_id=1639" target="_blank">Rolemaster Classic: Creatures & Treasures - Iron Crown Enterprises | Rolemaster Classic | DriveThruRPG.com</a></p></blockquote><p></p>
[QUOTE="aramis erak, post: 8161260, member: 6779310"] In re 4e and it's popularity... 4e wasn't actually a flop overall - but it was largely unpopular with 3.x fans. I recall seeing a survey which found that about 1/10 of 3.x players switched to 4e... and that they comprised roughly 1/3 of 4E players. Which, as an edition switch, was semi-painful, it was still enough to keep making a profit. That's the ultimate measure of a new edition: it brought in new blood, and it made a profit. (Traveller had a similar result in the switch from CT and MT to TNE... most TNE players hadn't played CT nor MT, and most CT or MT players didn't switch.) Given that, I suspect the PF1 to PF2 transition is going to shake out to be similar. Most of the PF1 crowd will stick with it, but those who switch will largely be bringing fresh blood in as well. Anecdotally, most of the pathfinder fans I know like 2e. Some like it, but not as well as PF1... others prefer PF2 (including at least 2 of the FLGS ownership {at least three, I think it may be four, owners} for my local one...). Most of them are willing to play either, but run one or the other. I know one guy who does indeed like PF1 and hate PF2... but he's not gaming at present. (Brain tumor, going downhill fast.) The following 4 are the core for the "Classic" version. If you don't want magic, you can start with just arms law and character law. Critters and treasures is for opponents and magic items. Spell Law is the core magic. Arms Law: [URL='https://www.drivethrurpg.com/product/88653/Rolemaster-Classic-Arms-Law?affiliate_id=1639']Rolemaster Classic Arms Law - Iron Crown Enterprises | Rolemaster Classic | DriveThruRPG.com[/URL] Character Law: [URL='https://www.drivethrurpg.com/product/88652/Rolemaster-Classic-Character-Law?affiliate_id=1639']Rolemaster Classic Character Law - Iron Crown Enterprises | Rolemaster Classic | DriveThruRPG.com[/URL] Spell Law: [URL='https://www.drivethrurpg.com/product/88654/Rolemaster-Classic-Spell-Law?affiliate_id=1639']Rolemaster Classic Spell Law - Iron Crown Enterprises | Rolemaster Classic | DriveThruRPG.com[/URL] Creatures and Treasures [URL='https://www.drivethrurpg.com/product/88655/Rolemaster-Classic-Creatures--Treasures?affiliate_id=1639']Rolemaster Classic: Creatures & Treasures - Iron Crown Enterprises | Rolemaster Classic | DriveThruRPG.com[/URL] [/QUOTE]
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