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Rolling HP Variant
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<blockquote data-quote="KarinsDad" data-source="post: 1268780" data-attributes="member: 2011"><p>I'm not too keen on this system since it overemphasizes the roll of combatant types. Combatant types already get more hit points, this system adds even more for them.</p><p></p><p>D4 - you don't get squat over core, lowest roll one</p><p>D6 - you average one more hit point, lowest roll three</p><p>D8 through D12 - you average two more hit points, lowest roll five</p><p></p><p>If you are going to come up with a system, come up with one that is helpful to all classes, not just some classes.</p><p></p><p>For example (if you do not like any of the systems suggested so far):</p><p></p><p>Normal Die Adjusted roll</p><p>---------- ------------</p><p>D4 2D2</p><p>D6 2D3</p><p>D8 2D4</p><p>D10 2D5</p><p>D12 2D6</p><p></p><p>Everyone's average hit points increase by 0.5 hit point and the lowest roll is a 2. Additionally, the chances of rolling a 2 for each are:</p><p></p><p>D4 - 25%</p><p>D6 - 11%</p><p>D8 - 6%</p><p>D10 - 4%</p><p>D12 - 3%</p><p></p><p>Everyone wins and some classes do not get an effective Con bonus (with regard to hit points) of +2 or +4 while other classes do not.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1268780, member: 2011"] I'm not too keen on this system since it overemphasizes the roll of combatant types. Combatant types already get more hit points, this system adds even more for them. D4 - you don't get squat over core, lowest roll one D6 - you average one more hit point, lowest roll three D8 through D12 - you average two more hit points, lowest roll five If you are going to come up with a system, come up with one that is helpful to all classes, not just some classes. For example (if you do not like any of the systems suggested so far): Normal Die Adjusted roll ---------- ------------ D4 2D2 D6 2D3 D8 2D4 D10 2D5 D12 2D6 Everyone's average hit points increase by 0.5 hit point and the lowest roll is a 2. Additionally, the chances of rolling a 2 for each are: D4 - 25% D6 - 11% D8 - 6% D10 - 4% D12 - 3% Everyone wins and some classes do not get an effective Con bonus (with regard to hit points) of +2 or +4 while other classes do not. [/QUOTE]
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