KahnyaGnorc
First Post
Thank you all for taking the time to reply!
The game's genre is cyberpunk, so whereas in D&D you'd have to work up to dropping a massive fireball, in the dark future you are simply shopping.
Why do you have to work up to drop a massive fireball? It isn't because of some sort of realism. It is because RPGs require a feeling of advancement. It is a function of the game, not the setting. This is why in a game like Anarchy Online (a Sci-Fi MMO) the guns players have at the beginning don't do tons of damage.
One idea is to have the die size be a function of the weapon, but number of dice be a function of skill/level. When a low-level guy hits, he just hits with a few bullets (few dice), while a high-level guy hits with a lot of bullets (many dice). Weaker weapons do, maybe, d4 or d6, while stronger weapons do d10 or d12, similar to regular D&D weapons.