Romance of the River Kingdoms, Rogues Gallery


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[sblock=Brother Gold]
Code:
Name: Brother Gold
Class:Psion(Ibhesh)
Race:Human
Size:Medium
Gender:Male

Str: 08 -1 00          Level: 4        XP: XXXX
Dex: 14 +2 06          BAB: +2         Health: 20 (12+4+4)
Con: 12 +1 04          Grapple: +1     Grace: 17 (6+3d6)  
Int: 16 +3 08 +1@4     Speed: 30'      Power Points: 23/23 (17+6)
Wis: 13 +1 05          Init: +2        Spell Res: -
Cha: 10 +0 02          ACP: -0         Power Save: 17 

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +0    +0    +2    +0    +0    +0    12
Touch: 12              Flatfooted: 10

                         Base   Mod  Misc  Total
Fort:                      1    +1          +2
Ref:                       1    +2          +3
Will:                      4    +1          +5

Weapon                  Attack   Damage     Critical
Staff                     +2     1d6-2      20-20x2
Dagger                    +2     1d4-2      19-20x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

Languages:Low Imperial, High Imperial

Abilities: Psionics

Feats: Psicrystal Affinity, Sacred Vow, Rapid Metabolism, Improved Psicrystal

Skill Points:       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Psicraft                   4    +3    +3    +10
Autohypnosis               4    +1    +3    +8
Heal                       4    +1    +3    +8
Profession(Cook)           4    +1    +3    +8
Knowledge(history)         4    +3    +3    +10
Knowledge(psionics)        4    +3    +3    +10
Knowledge(Local)           4    +3    +3    +10
Perception                 2    +1          +3
Sense Motive               2    +1          +3
Knowledge(Religion)        4    +3    +3    +10
Knowledge(nobility)        2    +3    +3    +8
Diplomacy                  0    +0    +4    +4



Equipment:               Cost  Weight
Staff                    --yen  4lb
Backpack                200yen  2lb
	2 Days Trail Rations    100yen  2lb
	Waterskin               100yen  4lb
	Mstrwrk Cooking Tools  5000yen  1lb
	x5Tindertwig            500yen  -lb
	Sewing Needle            50yen  -lb
	Ink			 80yen  -lb
Bedroll                  10yen  5lb
x2 torches                2yen  2lb
Dagger	                200yen

Total Weight:20lb      Money: 2200Yen

                          Lgt   Med   Hvy  Lift  Push
Max Weight:              26lb  53lb  80lb  80lb  160lb

Age: 18
Height: 5'10"
Weight: 140lb
Eyes: Gold
Hair: Shaved Bald
Skin: Gold Tint
[/sblock]
Appearance: Brother Gold stands out with bright gold iris' and a Green goldstone that floats around his head. He wears the simple clothing of a low class member. Another noticable feature is a large, multi-colored dragon tatoo that starts at his head and winds around his body. [sblock=image]
Psion.jpg
Tatoo
Asian_Dragon_by_FlaShGuy82.jpg

Found on deviantart[/sblock]

[sblock=Background]Named so for his gold eyes and kind heart, Gold was taken in by the local narvinda young, and trained in the Way of Six Energies. With a love of helping and defending the village, ibhesh-yana was a well suited focus for the boy. When he wasn't busy with training, Gold spent time reading books of many subjects. Now as a adult, now as an adult, Brother Gold travels around doing good and learning what he can of the world.
[/sblock]


Powers:
(Cost:1 pp)1st lvl: Thicken Skin, My light, Energy Ray, Inertial Armor, Mind thrust
(Cost:3 pp)2nd lvl: Animal Affinity, Swarm of Crystals, Body Equilibrium, Cloud Mind

[sblock=Psicrystal]
Code:
Diminutive Construct
Personality:Friendly(+2 Diplomacy)
HD:4
Health 10 
Grace: 8

Init:+4		Speed: 30ft	Climb:20ft*
Base Attack:+0	Grapple:-17
Fort:2		Ref:3		Will:5

Special: Construct traits, hardness 8, psicystal granted abilities(inproved evasion, personality, self propusion, share powers, sighted, telepathic link), deliver touch powers

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +0    +0    +2*   +4    +2    +0    18
Touch: 18              Flatfooted: 16

Str:1*
Dex:15*
Con:-
Int:6
Wis:10
Cha:10

Feats: Alertness

Skills:
Climb+14*
Listen+6
Move Silently+6
Search+2
Spot+6
*with self-propusion ability activated
green.jpg

[/sblock]

for grace: 3d6=11
 

Chaarr of Ghost Stalker in Snow on the Sand

ChaarrEWPortrait.png


Chaarr of Ghost Stalker in Snow on the Sand

Chaarr was born ‘Third Child’ to Duul and Chari of Ghost Stalker lineage in the Snow on the Sand clan. His family trace their line proudly to the great warrior who hunted and slew the desert bandits who had preyed on his clan, eliminating all but the Ghost Stalker himself. The doughty warrior not only tracked down and put under the sands the entire group of bandits, he then saw fit to stalk and slay their spirits as well, so that their own line would be truly and forever erased from Conclave. It is said that the Gods bestowed their blessing and forgiveness for this vengeance by causing a foot of snow to fall on the dunes over Ghost Stalker’s clan-home on the night his mission was complete.

The Gods blessed Ghost Stalker with long life, and saw fit to reward his prowess with a new wife from a nearby clan. Together with his mate, Ghost Stalker founded the Snow on the Sand clan on the site of his original clan-home, thus bringing new life from and restoring the sanctity of that cursed place.

~~~

The boy who would become Chaarr, being the third child of his parents, perceived that he had little responsibility to his family and clan and that his two older brothers were sufficient to carry the family honor. He grew from a beautiful infant to an impetuous youth, and as a young man spent his days getting into all sorts of mischief. On the fourteenth anniversary of his birth, his mischief was so great that his parents and clan despaired of his ever taking proper care of his honor – and that of the clan. He was judged harshly, and sent out into the world to make his own way, to grow up or to perish.

Bitter and alone, the young Ura made his way after some few misadventures to the great trading city of Ok-Tom-Bo. There he continued to use his talents for mischief and his not inconsiderable charm to pursue a frivolous life of petty crime and minor misdeeds, living one day to the next. He was not a malicious child, just thoughtless and care-free.

Then one fine evening, his fate once more caught him up, and his mischief brought about the death of another. A young girl, the beautiful daughter of an iron merchant whom the miscreant Ura had decided would provide the where-with-all for his next few meals, caught him at his pilfering and made to capture him for her father. In the course of the chase, the poor lass fell to her death from the rooftops.

Devastated by this turn of events, Duul and Chari’s third child spent weeks in grief and mourning, all but senseless to the turnings of the city around him. And here is where his story turns for the better, at long last.

For the young merchant’s daughter, slain by the child’s thoughtless behavior, was in fact not only an exceptionally generous and happy soul, gifted with a most mischievous streak herself, but also an adept student of her father’s ways, of the Mysteries of Metal. She came to the Uran youth in his despair and harangued him until he brought his thoughts back to the world around. At that point, she informed him that she bore him no ill will but recognized the pattern of fate in their lives. She would be both the instrument of his penance and his salvation, were he only willing. Without hesitation, the young man accepted the words of this happy spirit. She bestowed upon him her connection with the Mysteries of Metal, and resolved to be a guide to him in his life studies and a constant reminder of the cost of thoughtless mischief.

And so, the young “Third Child” of Duul and Chari took the name Chaarr – meaning “Steel” in his native tongue – along with the study of metals of all kinds. He now wanders the lands of Concord, practicing his craft to make a meager living and for the benefit of others and accompanied – haunted and harassed – always by Taibhse, the spirit of his sole unintended victim.

His mischievous nature continues, and he remains good natured, impulsive and full of humor; however, his mischief is now tempered by at least a measure of forethought, enforced by Taibhse’s “gentle” reminders of the consequences of his previous actions.

ChaarrENWorld.png
 
Last edited:

Here go, didn't realize I hadn't put this here

Code:
Name: Glip Wavecrest        Age: 22
 Class: Warrior (Favored)   Archetype: Shield Fighter
  Race: Gloppy              Height: 5'"                  
  Size: Medium              Weight: 150 lbs
Gender: Male                Hair: Black
 Align: Neutral Good        Eyes: Orange
 Deity: None                Skin: Blue/Green

Str: 18 +4 (13 p + lvl)     Level: 05             XP: xxx
Dex: 14 +2 (05 p)       BAB: +5             HP: 
Con: 16 +3 (05 p + 2)   CMB: +9            CMD: 21
Int: 10 +0 (02 p - 2) Speed: 20'/30'     Swim: 30'  
Wis: 12 +1 (00 p + 2)  Init: +2      Spell Res: None 
Cha: 10 +0 (00 p)       ACP: -2      Spell Save: N/A
                    Dmg Red: 0/anything    ASF: 00

    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Dodge  Misc
               19    10    +6     +0    +2    +0    +0    +0    +1     +0
Defensively
               22    10    +8     +0    +2    +0    +0    +0    +2     +0

                  Touch AC: 13              Flatfooted AC: 18

Saving Throw   Base    Mod   Misc   Special  Total  
Fort:            04    +3     +0               7
Ref:             01    +2     +0               3
Will:            01    +1     +0               2

   
Weapon                        Attack       Damage     Critical     Special
Masterwork Shell Trident  5+1+4+1=10    1D8 -2 +4           x2      
   *Attack from BAB/MW/STR/WF             
   *DMG from Shell/STR

Languages: Common, Tik

Racial Traits:
   * Swim speed of 30 ft.  
   * +8 racial bonus to Swim checks and may move through water at their base speed without making a Swim check. 
     They must make a check to perform a special manoeuvre and may always Take 10, even when rushed or threatened. 
     A ti-kop may use the run action whilst swimming provided it swims in a straight line. 
   * Amphibious: Ti-Kop are able to breathe air and can survive out of water indefinitely.. 
   * noxious secretion once per day. DC 10 + the ti-kop’s character level + Con modifier or immediately regurgitate 
     the character. Touch attack which, if successful same saving throw as above or sickened 1 round 
   * Low Light Vision.  
   * +2 racial bonus to Intimidate checks. 

Class Abilities:
    * Weapon Proficiency Simple
    * Weapon Proficiency Martial
    * Armor Proficiency Light
    * Armor Proficiency Med
    * Armor Proficiency Heavy
    * Bonus Feat x5 + 3
    * Active Defense (Ex): At 3rd level, a shielded fighter gains a +1 dodge bonus to AC when wielding a shield and 
      fighting defensively, using Combat Expertise, or using total defense. This bonus increases by +1 for every four 
      levels beyond 3rd. As a swift action, he may share this bonus with one adjacent ally, or half of the bonus 
      (minimum +0) with all adjacent allies, until the beginning of his next turn. This ability replaces armor training 
      1, 2, 3, and 4.
    * Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a 
      shield bash. These bonuses increase by +1 every four levels beyond 5th. With a full attack action, a shielded 
      fighter may alternate between using his weapon or his shield for each attack. This action does not grant
      additional attacks or incur penalties as two-weapon fighting does. This ability replaces weapon training 1.

Traits: 


Feats:
   *Power Attack
   *Weapon Focus: Trident
   *Shield Focus
   *Spring Attack
   *Dodge
   *Mobility
   *Missile Shield

 
Skill Points: 20, max ranks 2 (2 * 5, +5 favored class)
             
Skills                           Rank    CS   Ability   ACP   Misc  Total
Climb (Str)                         0     3         4    
Craft (Bone/Shell Armor) (Int)      5     3         0
Craft (Bone/Shell Arms) (Int)       0     3         0
Handle Animal (Cha)                 0     3         0
Intimidate (Cha)                    0     3         0 
Knowledge (dungeoneering) (Int)     0     3         0
Knowledge (engineering) (Int)       0     3         0
Profession (Wis)                    0     3         1
Ride (Dex)                          0     3         2
Survival (Wis)                      5     3         1
and Swim (Str)                      5     3         3


Equipment                               Cost     Weight
--Worn / Carried-- 
Masterwork Shell Trident x2              315          8 (fragile)
Masterwork Tortoise Shell Heavy Shield   153         10 -1AC +1 acp(shell) +1 acp MW (fragile) +1 AC 0 ACP
Masterwork Shell Breastplate             250         30 -1AC +1 acp(shell) +1 acp MW (fragile) +5 AC -2 ACP
Backpack Masterwork                       50          4
Monk's Outfit                              5          1




*fragile weapons break on natural 1
*fragile armor breaks on natural 20 confirmed crit

--In Backpack--
Artisan tools MW                          55          5





Money:

172 gp remaining

                         Total Weight on person:  53

            Light  Medium   Heavy    
Max Weight: 0-116  117–233  234–350

hellboy_fishman.jpg


I used the primitive weapons rules from the Ultimate Combat book to stat out his shell armor/weapons.

Primitive Armor and Weapons
 

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