(RG) DND 3.5 Enter Planescape


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Wawaate (Aurora)
Neutral Human Winter Cleric (Telchur)
STR 14
DEX 8
CON 12
INT 10
WIS 15
CHA 13

BAB +0
FORT +3
REF -1
WILL +4

AC 13
HP 9
Spd 25

Skills: Concentration +6, Spellcraft +4, Knowledge (Religion) +4

Feats:
Strength Devotion: Once per day as a swift action, Wawaate can bypass hardness with his melee attacks for 1 minute. In addition, he gains a 1d6 slam attack as a natural weapon, and all his melee attacks (natural or not) gain the adamantine property for the purpose of overcoming damage reduction. As a natural weapon, his slam attack does not provoke attacks of opportunity. Wawaate can spend a Turn Undead attempt to gain an additional use of the feat.
Extra Turning: Wawaate can Turn/Rebuke Undead an additional 4 times a day, in addition to the standard 3+Cha modifier per day. He also receives an additional 4 Turn/Rebuke Earth/Air and Turn/Rebuke Fire/Cold per day, from his domains.

Domains: Air, Cold

Turn Undead 8/day
Turn Earth/Rebuke Air 8/day
Turn Fire/Rebuke Cold 8/day

Prepared spells:
Cantrips: Guidance, Light, Resistance
Level 1: Divine Favor, Shield of Faith, Chill Touch

Equipment (125 starting gold):
Spear
Sickle
Scale Mail
Wooden Holy Symbol
Spell Component Pouch
Explorer's Outfit
Cold Weather Outfit
Cleric's Vestments
Backpack
Bedroll
Blanket
Waterskin
Silk Rope
34gp 4sp

Named after the Aurora visible on Cold winter nights, Wawaate hails from a land others have not heard of. He is not even sure why he is here, in Sigil, but he knows he needs to be here, away from home, for some unknown purpose. If anything, his connection to the northern sky has only grown stronger, giving him spells and a closeness to the nature that no longer appears to be around him. But he has seen that he is not the only stranger here, so he accepts his fate.
 

Mr. Black
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Through a good amount of poor decisions, bad luck and useful talent, Charlie Smyth found himself more entrenched in local thief guild politics than he'd ever wanted to be. Unable to extricate himself from the tangled web he'd gotten himself tied up in, he decided that after one last heist, he'd take his girlfriend and leave the city for good.

During the mission, ten adventurers were all assigned code names. His was Mr. Black. Things did not work out as planned.

World: Flanesse (Greyhawk)
City: Free City of Greyhawk

Mr. Black
Perception: 4
Sense Motive: 2
Search: 5
AC: 14;
FF: 13;
Touch: 11
Spell Slots"
0: [] [] [] [] []
1st: [] [] [] [] []
Init: 1Fort: 2
Ref: 1
Will: 2
Buffs
-
none-

 
Last edited:

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