(RG) DND 3.5 Enter Planescape


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Wawaate (Aurora)
Neutral Human Winter Cleric (Telchur)
STR 14
DEX 8
CON 12
INT 10
WIS 15
CHA 13

BAB +0
FORT +3
REF -1
WILL +4

AC 13
HP 9
Spd 25

Skills: Concentration +6, Spellcraft +4, Knowledge (Religion) +4

Feats:
Strength Devotion: Once per day as a swift action, Wawaate can bypass hardness with his melee attacks for 1 minute. In addition, he gains a 1d6 slam attack as a natural weapon, and all his melee attacks (natural or not) gain the adamantine property for the purpose of overcoming damage reduction. As a natural weapon, his slam attack does not provoke attacks of opportunity. Wawaate can spend a Turn Undead attempt to gain an additional use of the feat.
Extra Turning: Wawaate can Turn/Rebuke Undead an additional 4 times a day, in addition to the standard 3+Cha modifier per day. He also receives an additional 4 Turn/Rebuke Earth/Air and Turn/Rebuke Fire/Cold per day, from his domains.

Domains: Air, Cold

Turn Undead 8/day
Turn Earth/Rebuke Air 8/day
Turn Fire/Rebuke Cold 8/day

Prepared spells:
Cantrips: Guidance, Light, Resistance
Level 1: Divine Favor, Shield of Faith, Chill Touch

Spear
Sickle
Scale Mail
Wooden Holy Symbol
Spell Component Pouch
Explorer's Outfit
Cold Weather Outfit
Cleric's Vestments
Backpack
Bedroll
Blanket
Waterskin
Silk Rope
34gp 4sp

Named after the Aurora visible on Cold winter nights, Wawaate hails from a land others have not heard of. He is not even sure why he is here, in Sigil, but he knows he needs to be here, away from home, for some unknown purpose. If anything, his connection to the northern sky has only grown stronger, giving him spells and a closeness to the nature that no longer appears to be around him. But he has seen that he is not the only stranger here, so he accepts his fate.
 
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Mr. Black
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Through a good amount of poor decisions, bad luck and useful talent, Charlie Smyth found himself more entrenched in local thief guild politics than he'd ever wanted to be. Unable to extricate himself from the tangled web he'd gotten himself tied up in, he decided that after one last heist, he'd take his girlfriend and leave the city for good.

Ten adventurers were assigned by the guild to do the mission, each was assigned a code name. His was Mr. Black. The adventure went well enough but, unfortunately, his long term plans did not come to fruition….

World: Flanesse (Greyhawk)
City: Free City of Greyhawk

Mr. Black
Perception: 4
Sense Motive: 2
Search: 5
AC: 14;
FF: 13;
Touch: 11
Spell Slots"
0: [] [] [] [] []
1st: [] [] [] [] []
HP: 8
Init: 1
Fort: 2
Ref: 1
Will: 2
Buffs
-
none-

 
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Name: Bimble Rootwhisper
Race: Gnome
Class: Druid 1
Alignment: Any neutral
Deity: Gnomish version of Ehlonna & Nature Spirits
Size: Small
Speed: 20 ft
Languages: Common, Gnome, Sylvan (bonus), plus Int bonus

AbilityBaseRacialFinalModifier
Wisdom1515+2
Constitution14+216+3
Dexterity1313+1
Intelligence1212+1
Charisma1010+0
Strength8–26–2

Defenses


HP: 11 (8 + 3 Con)
AC: 17 AC
  • 10 base
  • +3 Hide Armor
  • +2 Wooden Shield
  • +1 Dex
  • +1 Size
Touch AC: 12
Flat-Footed AC: 16

Initiative: +1
BAB: +0
Grapple: –6 (–2 Str, –4 size)

Saves:
  • Fort: +5 (2 base +3 Con)
  • Ref: +1 (0 +1 Dex)
  • Will: +4 (2 +2 Wis)

Attacks

Melee: Quarterstaff: –1 (–2 Str, +1 size) → 1d4–2 damage

Ranged: Sling: +2 (+1 Dex, +1 size) → 1d3 damage

Skills

SkillRanksModMiscTotal
Concentration4+3 Con+7
Survival2+2 Wis+2 Nature Sense+6
Knowledge (Nature)2+1 Int+2 Nature Sense+5
Perception4+2 Wis+2 gnome+8
Handle Animal4+0 Cha+4
Ride4+1 Dex+5

Feat​

Mounted combat, ride check to negate a hit on your mount

  • +2 Con, –2 Str
  • Small size: +1 attack, +1 AC, +4 Hide
  • Low-light vision
  • Gnome magic:
    • Ghost Sound 1/day
    • Dancing Lights 1/day
    • Prestidigitation 1/day
    • Speak with Animals (burrowing mammals) 1/day
  • +2 racial bonus Listen
  • +1 DC to Illusion spells
  • Favored Class: Bard
  • +1 racial bonus on attack rolls against kobolds and goblinoids.
  • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
  • +2 racial bonus on Listen checks.
  • +2 racial bonus on Craft (alchemy) checks.
  • Automatic Languages: Common and Gnome. Bonus Languages: Giant

  • Nature Sense (+2 Survival, +2 Knowledge Nature)
  • Wild Empathy: +1 (1 level + 0 Cha)
  • Animal Companion
  • Share Spells & Link
  • Spontaneous Summon Nature’s Ally

Spells

Spells per day:
  • 0-level: 3 - Create Water, Detect Magic, Guidance
  • 1st-level: 2 (1 + Wis bonus) - Entangle, Cure Light Wounds
  • Gnome magic:
    • Ghost Sound 1/day
    • Dancing Lights 1/day
    • Prestidigitation 1/day
    • Speak with Animals (burrowing mammals) 1/day

Backstory​

Bimble Rootwhisper was raised in a secluded grove where each young gnome was given a sacred seed to nurture. His seed never sprouted, and he believed he had failed the forest. One night, while meditating in shame, the seed cracked open—not into a plant, but into a flickering green portal. Startled, he fell through… and landed in a grimy Sigil alleyway, seed in hand, now glowing faintly. He is certain the forest still has a purpose for her—she just has to figure out what.

Starting Gear

  • Hide Armor
  • Wooden Shield
  • Quarterstaff
  • Sling + 20 bullets
  • Druidic Focus
  • Backpack, Bedroll, Waterskin, Rations
  • 2 gp left

Riding Dog — Animal Companion (Lvl 1 Druid)

Size/Type: Medium Animal
HP: 13 (2d8+4) Speed: 40 ft
AC: 17 (10 + 3 Dex + 4 natural)
Init: +3 BAB: +1

Attack
Bite +4
(1d6+3)
Free Trip Attempt on hit (opposed Str check, no roll to initiate)

Ability Scores
Str 16
, Dex 16, Con 15, Int 2, Wis 12, Cha 6

Saves

Fort +5
Ref +5
Will +2

Skills

Listen +5, Spot +5, Jump +7

Companion Benefits (Druid 1)

• +2 Natural Armor
• +1 Str, +1 Dex
• Bonus Trick
• Link
• Share Spells

Tricks Known

• Attack
• Down
• Come
• Fetch
• Heel
• Seek
• Defend (bonus trick)
 
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Luke Cinder, Lucky Spellthief

NameLuke Cinder
RaceHuman
Class/LevelSpellthief 1
AlignmentChaotic Good
ThemeThe Lucky Spy / Social Infiltrator
LanguagesCommon, ?Sigil common?
Experience0 / 1,000
HP7 (6 base + 1 CON)
Speed30 ft.

Luke was quite good looking, but recent trials left him somewhat rugged and thin. He is careful and suspicious now, although his easy nature shows through some times.
This ranges from suicidal overconfidence and bubbling enthusiasm and optimism to demure silence and outright laziness.

Luke is blond, his hair cut short and unkempt. His chin is squarish and face holds certain hardness not apparent on first glance.

He wears dark gray leather armor, tarnished so it doesn't reflect the light.
Dark green travel cloak hides most of his body. Boots of the same color are visible under it.

He has light crossbow slung across his back and in his hands dagger with dull gray blade dances back and forth while he distractedly plays around.
Despite his seeming unconcern, sharp blue eyes constantly dart around aware of everything that goes in the vicinity.

Ability Scores (Elite Array)

StatScoreModifierExplanation
STR8-1
DEX15+2
CON13+1
INT12+1
WIS10+0
CHA14+2

COMBAT

Defense
StatValueDetails
AC1510 + 2 armor + 2 Dex + 1 Luck
Touch AC1310 + 2 Dex + 1 Luck
Flat-Footed AC1410 + 2 Armor + 1 Luck
Initiative+2+2 Dex
BAB+0+3/4

Saving Throws
SaveTotal BonusDetails
Fortitude+20 Base + 1 Con + 1 Luck
Reflex+30 Base + 2 Dex + 1 Luck
Will+42 Base + 0 Wis + 2 Unbelievable Luck

Attacks
Attackto HitDamage
Dagger (Melee)-11d4-1 (+1d6 Sneak Attack)
Dagger (Ranged)+21d4-1 (+1d6 Sneak Attack)(20 ft.)
Light Crossbow (Ranged)+21d8 (80 ft.)


Spellthief
FeatureDetail
Sneak Attack+1d6
Steal Spell (0–1)Fort DC 12 + spell level
Trapfinding

Feats
FeatDetailNotes
Human FeatLuck of Heroes+1 Luck bonus to AC and all saves
Level 1 FeatUnbelievable Luck2 Luck Rerolls/day; +2 Luck bonus to Will

Total Luck Rerolls: 2/day


Skills 32 Points = (6 class +1 int +1 human)

SkillAbilityTotalRanksModMiscNotes
AppraiseINT+10+1-
BalanceDEX+20+2-
*BluffCHA+64+2-
ClimbSTR-10-1-
ConcentrationCON+10+1-
CraftINT+10+1-
Decipher scriptINT+10+1-
*Disable DeviceINT+54+1-
DisguiseCHA+20+2-
Escape ArtistDEX+20+2-
*Gather InformationCHA+64+2-
Handle AnimalCHA+20+2-
HealWIS+00+0-
IntimidateCHA+20+2-
JumpSTR-10-1-
Knowledge (single line for all categories)INT+10+1-
Open LockDEX+20+2-
*PerceptionWIS+44+0-Spot/Listen
PerformCHA+20+2-
ProfessionWIS+00+0-
RideDEX+20+2-
*SearchINT+54+1-Clues/Traps
*Sense MotiveWIS+44+0-
*Sleight of HandDEX+64+2-
*StealthDEX+64+2-
Speak Language-----
SpellcraftINT+10+1-
SurvivalWIS+00+0-
SwimSTR-10-1-Aquatic Movement
TumbleDEX+20+2-Acrobatics
Use Magic DeviceCHA+20+2-
Use RopeDEX+20+2-


Equipment
ItemCost (gp)Weight (lb)Notes
Leather Armor1015
Light Crossbow354
Bolts (20)21
Dagger x242
Thieves' Tools301
Basic Gear Pack1818
Total99 gp41 lbLight Load
Remaining Gold6 gp

Character Story: The Ghost-Touched Cutter

Before the Fall – The Enforcer's Hand (Power)
Regar Blade was a precision tool for the Black Hand, the Mage Guild's secret police. His last assignment led him to the tower of Vensh Alaber, a mage preparing a dangerous, illicit summoning ritual. Regars job was to stop the mage and secure the research. He wasn't afraid of magic; he was a Spellthief. When Vensh blasted a Dispel Magic, Regar simply stepped into the energy, stealing the spell's essence and leaving Vensh momentarily bewildered. Regar was ruthless, efficient, and dangerous - the perfect agent.


The Disruption – Lady's Judgment (Chaos)
Regar and his team failed to abort the spell, only managing to disrupt the ritual's focus. The resulting energy tore open an uncontrolled conduit leading directly to Sigil, the City of Doors. Before the resulting planar catastrophe could manifest, the colossal, silent presence of the Lady of Pain manifested. She blocked the intended demonic entry and redirected the uncontrolled portal, tearing the warring magics apart. The resulting blast of wild magic dispersed the team, shattered Vensh's soul (leaving him a spectral haunting), and hurled senior Black hand agent, his mind scoured clean, into the chaos of Sigil. He was left with no memory, only a strange, purplish rune seared onto his hand next to black hand tattoo.


The New Contract – The Cutter Reborn (Faction)
Luke survived the streets of Sigil's Hive Ward on instinct and bursts of bizarre, inexplicable luck. He was haunted by the silent, moaning ghost of Vensh Alaber. One day, a note sealed with the emblem of the Black Hand was slipped to him. It asking him to report to a rendezvous point outside < site > for a "recovery op." The note offered no memories, but it offered purpose. He was now a Cutter - a Sigil local - and was once again The Hand's agent, heading back into the ruins, trusting his powerful luck to carry him toward a history he could not recall.
 

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