Feats: Strength Devotion: Once per day as a swift action, Wawaate can bypass hardness with his melee attacks for 1 minute. In addition, he gains a 1d6 slam attack as a natural weapon, and all his melee attacks (natural or not) gain the adamantine property for the purpose of overcoming damage reduction. As a natural weapon, his slam attack does not provoke attacks of opportunity. Wawaate can spend a Turn Undead attempt to gain an additional use of the feat. Extra Turning: Wawaate can Turn/Rebuke Undead an additional 4 times a day, in addition to the standard 3+Cha modifier per day. He also receives an additional 4 Turn/Rebuke Earth/Air and Turn/Rebuke Fire/Cold per day, from his domains.
Named after the Aurora visible on Cold winter nights, Wawaate hails from a land others have not heard of. He is not even sure why he is here, in Sigil, but he knows he needs to be here, away from home, for some unknown purpose. If anything, his connection to the northern sky has only grown stronger, giving him spells and a closeness to the nature that no longer appears to be around him. But he has seen that he is not the only stranger here, so he accepts his fate.
Through a good amount of poor decisions, bad luck and useful talent, Charlie Smyth found himself more entrenched in local thief guild politics than he'd ever wanted to be. Unable to extricate himself from the tangled web he'd gotten himself tied up in, he decided that after one last heist, he'd take his girlfriend and leave the city for good.
Ten adventurers were assigned by the guild to do the mission, each was assigned a code name. His was Mr. Black. The adventure went well enough but, unfortunately, his long term plans did not come to fruition….
World: Flanesse (Greyhawk) City: Free City of Greyhawk
Name: Bimble Rootwhisper Race: Gnome Class: Druid 1 Alignment: Any neutral Deity: Gnomish version of Ehlonna & Nature Spirits Size: Small Speed: 20 ft Languages: Common, Gnome, Sylvan (bonus), plus Int bonus
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
Bimble Rootwhisper was raised in a secluded grove where each young gnome was given a sacred seed to nurture. His seed never sprouted, and he believed he had failed the forest. One night, while meditating in shame, the seed cracked open—not into a plant, but into a flickering green portal. Startled, he fell through… and landed in a grimy Sigil alleyway, seed in hand, now glowing faintly. He is certain the forest still has a purpose for her—she just has to figure out what.
Luke was quite good looking, but recent trials left him somewhat rugged and thin. He is careful and suspicious now, although his easy nature shows through some times.
This ranges from suicidal overconfidence and bubbling enthusiasm and optimism to demure silence and outright laziness.
Luke is blond, his hair cut short and unkempt. His chin is squarish and face holds certain hardness not apparent on first glance.
He wears dark gray leather armor, tarnished so it doesn't reflect the light.
Dark green travel cloak hides most of his body. Boots of the same color are visible under it.
He has light crossbow slung across his back and in his hands dagger with dull gray blade dances back and forth while he distractedly plays around.
Despite his seeming unconcern, sharp blue eyes constantly dart around aware of everything that goes in the vicinity.
Ability Scores (Elite Array)
Stat
Score
Modifier
Explanation
STR
8
-1
DEX
15
+2
CON
13
+1
INT
12
+1
WIS
10
+0
CHA
14
+2
COMBAT
Defense
Stat
Value
Details
AC
15
10 + 2 armor + 2 Dex + 1 Luck
Touch AC
13
10 + 2 Dex + 1 Luck
Flat-Footed AC
14
10 + 2 Armor + 1 Luck
Initiative
+2
+2 Dex
BAB
+0
+3/4
Saving Throws
Save
Total Bonus
Details
Fortitude
+2
0 Base + 1 Con + 1 Luck
Reflex
+3
0 Base + 2 Dex + 1 Luck
Will
+4
2 Base + 0 Wis + 2 Unbelievable Luck
Attacks
Attack
to Hit
Damage
Dagger (Melee)
-1
1d4-1 (+1d6 Sneak Attack)
Dagger (Ranged)
+2
1d4-1 (+1d6 Sneak Attack)(20 ft.)
Light Crossbow (Ranged)
+2
1d8 (80 ft.)
Spellthief
Feature
Detail
Sneak Attack
+1d6
Steal Spell (0–1)
Fort DC 12 + spell level
Trapfinding
Feats
Feat
Detail
Notes
Human Feat
Luck of Heroes
+1 Luck bonus to AC and all saves
Level 1 Feat
Unbelievable Luck
2 Luck Rerolls/day; +2 Luck bonus to Will
Total Luck Rerolls: 2/day
Skills 32 Points = (6 class +1 int +1 human)
Skill
Ability
Total
Ranks
Mod
Misc
Notes
Appraise
INT
+1
0
+1
-
Balance
DEX
+2
0
+2
-
*Bluff
CHA
+6
4
+2
-
Climb
STR
-1
0
-1
-
Concentration
CON
+1
0
+1
-
Craft
INT
+1
0
+1
-
Decipher script
INT
+1
0
+1
-
*Disable Device
INT
+5
4
+1
-
Disguise
CHA
+2
0
+2
-
Escape Artist
DEX
+2
0
+2
-
*Gather Information
CHA
+6
4
+2
-
Handle Animal
CHA
+2
0
+2
-
Heal
WIS
+0
0
+0
-
Intimidate
CHA
+2
0
+2
-
Jump
STR
-1
0
-1
-
Knowledge (single line for all categories)
INT
+1
0
+1
-
Open Lock
DEX
+2
0
+2
-
*Perception
WIS
+4
4
+0
-
Spot/Listen
Perform
CHA
+2
0
+2
-
Profession
WIS
+0
0
+0
-
Ride
DEX
+2
0
+2
-
*Search
INT
+5
4
+1
-
Clues/Traps
*Sense Motive
WIS
+4
4
+0
-
*Sleight of Hand
DEX
+6
4
+2
-
*Stealth
DEX
+6
4
+2
-
Speak Language
-
-
-
-
-
Spellcraft
INT
+1
0
+1
-
Survival
WIS
+0
0
+0
-
Swim
STR
-1
0
-1
-
Aquatic Movement
Tumble
DEX
+2
0
+2
-
Acrobatics
Use Magic Device
CHA
+2
0
+2
-
Use Rope
DEX
+2
0
+2
-
Equipment
Item
Cost (gp)
Weight (lb)
Notes
Leather Armor
10
15
Light Crossbow
35
4
Bolts (20)
2
1
Dagger x2
4
2
Thieves' Tools
30
1
Basic Gear Pack
18
18
Total
99 gp
41 lb
Light Load
Remaining Gold
6 gp
—
Character Story: The Ghost-Touched Cutter
Before the Fall – The Enforcer's Hand (Power)
Regar Blade was a precision tool for the Black Hand, the Mage Guild's secret police. His last assignment led him to the tower of Vensh Alaber, a mage preparing a dangerous, illicit summoning ritual. Regars job was to stop the mage and secure the research. He wasn't afraid of magic; he was a Spellthief. When Vensh blasted a Dispel Magic, Regar simply stepped into the energy, stealing the spell's essence and leaving Vensh momentarily bewildered. Regar was ruthless, efficient, and dangerous - the perfect agent.
The Disruption – Lady's Judgment (Chaos)
Regar and his team failed to abort the spell, only managing to disrupt the ritual's focus. The resulting energy tore open an uncontrolled conduit leading directly to Sigil, the City of Doors. Before the resulting planar catastrophe could manifest, the colossal, silent presence of the Lady of Pain manifested. She blocked the intended demonic entry and redirected the uncontrolled portal, tearing the warring magics apart. The resulting blast of wild magic dispersed the team, shattered Vensh's soul (leaving him a spectral haunting), and hurled senior Black hand agent, his mind scoured clean, into the chaos of Sigil. He was left with no memory, only a strange, purplish rune seared onto his hand next to black hand tattoo.
The New Contract – The Cutter Reborn (Faction)
Luke survived the streets of Sigil's Hive Ward on instinct and bursts of bizarre, inexplicable luck. He was haunted by the silent, moaning ghost of Vensh Alaber. One day, a note sealed with the emblem of the Black Hand was slipped to him. It asking him to report to a rendezvous point outside < site > for a "recovery op." The note offered no memories, but it offered purpose. He was now a Cutter - a Sigil local - and was once again The Hand's agent, heading back into the ruins, trusting his powerful luck to carry him toward a history he could not recall.