(RG) DND 3.5 The Flames of War


log in or register to remove this ad

Byron Greywarden
Human Fighter
Byron is the son of a very lucky man.

Byron's father, Gottfried , had managed to convince his aging father to pass the the family Inn down to him at young age. He was always a shrewd businessman with lofty aspirations and crafty ideas.

In only a year, he turned their quaint family Inn, 'The Merry Rover' into an upscale establishment of high repute, "The Guildmaster's Inn". He didn't have the money to do it, of course, but Gottfried was a lucky man - fortunate to have to have found some investors willing to support him. And, despite some unstable years, other people's misfortune turned to Gottfried's fortune. One competitor's Inn burned to the ground - grease fire - while another shut its doors due to some scandal leaving Gottfried as the finest Inn in the city.

Gottfried was introduced by a business partner to Rosemary Monteford. She was a noble-born third daughter to a minor aristocratic family. They were an unlikely couple but Gottfried was a shrewd businessman, convincing Lord Monteford that the marriage of his daughter would be a profitable endeavor. Using the dowery money, he bought a warehouse and some wagons. Once again, luck smiled on him as his competitors bowed out of his way through some unfortunate incident or another. His modest empire grew along with the investors who he dubbed as "family men".

Byron's mother was always at the inn. She had a mind for math and a head and heart for people - raised to run a Manor full of servants, she turned those skills to running the Inn as her husband's other business endeavors took too much of his time.

As for Byron, he seemed to dodge both Lady Fortune's fury and her grace. Instead plodding away, working in the Guildmanster's Inn, never having known it as The Merry Rover. He was plump as a child, always stealing away to the kitchen to pilfer some dessert. His two older brothers daring him towards some stunt that would get him in trouble grew up to be businessmen like their father, rubbing elbows with Powerful People. Byron grew taller and stronger than his portly brothers, although, never quite losing a roundness about the midriff. While he did chores and worked hard, his mind was never set on business affairs. Instead, he dreamed of travel and joining the military like his uncle.

Byron practically worshipped his uncle, always listening intently to the war stories and exploits he told after his uncle's travels. It was, therefore, a happy event when he found he would be joining his uncle, newly appointed as a baron, to his new barony. A place where Byron hoped to make a name for himself and become more than an Innkeeper and, instead follow in his Uncle's footsteps.

Perhaps some of his father's luck was finally rubbing off.
 
Last edited:

Edmund Montfort, Human Bard 1

Basic Information
Name: Edmund Montfort
Race: Human
Size: Medium
Speed: 30 ft
Alignment: Chaotic Good
Background: Noble-born
Class: Bard


Ability Scores (Elite Array)
Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 15 (+2)

Attack Bonus and Saves
BAB: +0
Saves:
FORT: 0 + Con 1 = +1
REF: 2 + Dex 2 = +4
WILL: 2 + Wis 0 = +2

Whip: -1 / 1d4-1
Shortbow: +0 / 1d6-1 (+1 if within 30')

HP: 7 = 6 + 1 (Constitution)

Feats
Human Bonus: Point blank shot
1st Level: Precise shot


Skills: 32 = (6 + 1 [Int Modifier] + 1 [Human]) x 4 +4 (background)
Appraise: 2 + 1 (Int) = 3
Balance: 0 + 2 (Dex) = +2
Bluff): 4 ranks + 2 (Cha) = +6
Concentration: 1 + 2 (Con) = +3
Craft (jewelry): 0 + 1 (Int) = +1
Diplomacy: 4 ranks + 2 (Cha) = +6
Disguise: 0 + 2 (Cha) = +2
Decipher Script: 0
Escape Artist: 0 +2 (Dex) = +2
Gather Information: 3 ranks + 2 (Cha) = +6
Hide: 1 + 2 (Dex) = +3
Jump: 0 + 0 (Str) = +0
Knowledge (Nobility and Royalty): 4 ranks + 1 (Intelligence) = +5
Knowledge (History): 2 ranks + 1 (Intelligence) = +5
Listen: 1 + 1 (Wis) = +2
Move Silently: 1 + 2 (Dex) = +4
Perform (sing): 4 + 2 (Cha) = +6
Perform (string): 1 + 2 (Cha) = +3
Sense Motive: 4 ranks + 0 (Wisdom) = +4
Sleight of Hand: 1 + 2 (Dex) = +3
Speak language: 0
Spot: 2 + 0 (Wisdom) = 2
Spellcraft: 1 + 1 (Int) = +2
Swim: 0
Tumble: 1 + 2 (Dex) = +3
Use Magic Device: 0 ranks + 2 (Cha) = +2

Spells
Spells per Day:

Cantrips: 2
1st: 0+1
2nd: 0+1

Spells Known:
Cantrips:

1. Detect Magic
2. Flare
3. Mage hand
4. Prestidigitation
1st:


Bardic Music: 1/day.
Bardic Knowledge:
Edmund can make a special Bardic Knowledge check with a bonus equal to his Bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.

Spellcasting

Weapons and Armor Proficiency:
Simple weapons, Longsword, Rapier, Short sword, Shortbow, and Whip. Light armor, but no shields.

Countersong Save = Perform check
Fascinate DC = Perform check
Inspire courage +1

(Starting Wealth: 3d4 x 10 gp = 75 gp average)
Dagger: 2 gp
Whip: 1gp
Shortbow: 30gp
Studded Leather Armor: 25 gp

Lute: 5 gp
Lantern: 0.1 gp
Backpack: 2 gp
Bedroll: 0.1 gp
Waterskin: 1 gp
Trail Rations (4 days): 2 gp
Explorer’s Outfit: Free (starting clothing)
Pouch, Belt: 1 gp

Remaining Gold: 5 gp 7 sp 10 cp

Edmund was born into a noble family, where he was exposed to court life and politics from a young age. His rebellious spirit and love for carousing led him to the path of a bard, much to his family's chagrin. Edmund left his home to explore the world, using his noble upbringing and charisma to navigate both the underbelly and high society of the lands he traveled through. His talents in music and enchantment magic allowed him to charm and influence those around him, making friends and allies with ease.

Vignette: The Home

The great hall of the fort was filled with the clamor of men-at-arms and servants, a stark contrast to the solitude of the watchtower. Edmund sat at one of the long wooden tables, his lute resting on his knee. The air was thick with the smell of roasted meat and the sound of hearty laughter, but as he plucked the strings of his instrument, a hush fell over the room.

Edmund’s fingers danced over the lute, weaving a melody that spoke of distant lands and forgotten dreams. His voice, rich and filled with emotion, sang of heroes and lovers, of battles fought and lost. The men around him, hardened soldiers and simple folk alike, were drawn into the spell of his music, their rough exteriors softening as the enchantment took hold.

As the last notes faded into silence, a cheer erupted from the gathered crowd. Edmund smiled, feeling the familiar rush of satisfaction that came with performing. But it was more than just the applause that he cherished; it was the connections he forged through his music, the way he could bring people together and make them forget, even for a moment, the harshness of their world.

One of the younger guards, Thomas, approached him, a look of awe on his face. "That was amazing, Master Edmund. I’ve never heard anything like it."

Edmund set his lute aside and stood, clasping Thomas’s shoulder. "Thank you, Thomas. But please, call me Edmund. Titles are for the court; out here, we are all comrades."

Thomas beamed, the weight of his duties momentarily lifted. "Can you teach me, Edmund? I’ve always wanted to play, but never had the chance."

With a nod, Edmund led Thomas to a quieter corner of the hall. "Of course, Thomas. Music is a gift meant to be shared. Now, let’s start with the basics."

As the night wore on, Edmund found himself surrounded by a small group of eager learners, their laughter and determination a testament to the bonds he had formed. Here, far from the rigid expectations of his noble birth, he had found his true calling—not just as a bard, but as a friend and mentor to those who needed it most.

Vignette: The Rebel without a cause

The sun was setting behind the rugged peaks surrounding the mountainous fort where Edmund Montfort, the second son of Lord Hugh Montfort, stood watch. The chill in the air was a sharp contrast to the warmth of the court he had grown up in, but Edmund found a strange solace in the harsh environment. It had been months since he left his family’s estate, seeking solace from the suffocating expectations of his noble lineage. His father’s insistence on decorum and duty had driven Edmund to rebellion, his heart yearning for adventure and the freedom to be himself.

Edmund’s thoughts were interrupted by the sound of footsteps on the stone steps behind him. He turned to see Sir Cedric, the captain of the guard, approaching. The older knight had a stern look, but Edmund had long learned that beneath that exterior was a man who respected skill and courage more than birthright.

"Edmund," Sir Cedric began, "I’ve heard tales of your exploits in the villages below. Charming the ladies, singing in the taverns... not quite what one would expect from a nobleman."

Edmund smirked, leaning on his spear. "I suppose not, Sir Cedric. But then, life is too short to be lived solely by the expectations of others."

Sir Cedric shook his head, a reluctant smile creeping onto his face. "Just remember, lad, you have a duty here too. Your music and your charm may win hearts, but out here, it's your wits and your blade that will keep you alive."

Nodding, Edmund turned back to the horizon, the fading light casting long shadows across the rugged terrain. "I know, Sir Cedric. And I will not fail in my duty. But when the watch is over, there’s no harm in bringing a little joy and music to these cold stones, is there?"

With a hearty laugh, Sir Cedric clapped him on the shoulder. "Just keep it down when you do, Edmund. These walls have ears, and not all of them are friendly."


Vignette: A Noble's exile

The grand hall of the Montfort estate was cold, its ancient stone walls echoing with the raised voice of Lord Montfort. Edmund stood before his father, head bowed, feeling the weight of his family's expectations pressing down on him. The news had reached his father swiftly, as gossip in noble circles often did: Edmund had been caught in a compromising situation with the innkeeper's wife, a scandal that could not be easily ignored.

"Edmund, this is the final straw!" Lord Montfort's voice boomed, filled with a mixture of disappointment and anger. "Your reckless behavior has brought shame upon our family. I cannot allow this to continue."

Edmund looked up, meeting his father's stern gaze. "Father, I—"

"Enough," his father interrupted. "You leave me no choice. You will be sent away, to serve the baron Grayshroud in his barony. Perhaps there, you will learn the discipline and responsibility befitting a nobleman of our house."

The words stung, but Edmund knew better than to argue. His father had always been a man of few second chances. Swallowing his pride, he nodded. "Yes, Father. I will do as you command."

Two days later, Edmund found himself on the road, the familiar landscape of his home fading into the distance. The journey to the Grayshroud barony was long and arduous, giving him ample time to reflect on his actions. He had always lived for the thrill of the moment, the allure of adventure and the freedom of the open road. But now, those same impulses had led to his exile.

Upon arrival at the duchy, Edmund was greeted by the Barons steward, a stern man named Sir Baldwin. "Welcome, Master Montfort. The Baron has been informed of your situation and expects you to serve faithfully here. Your duties will be demanding, but they will also provide you with an opportunity to redeem yourself."
Edmund nodded, accepting his new reality. "I understand, Sir Baldwin. I am here to serve."

Very soon afterwards, he was greeted by his friend Byron, they finally may have time to get to know each other better.

The first few weeks were a blur of rigorous training and unfamiliar faces. Edmund threw himself into his duties, determined to prove his worth. He quickly earned the respect of his fellow guards and servants, his charm and skill with the lute providing much-needed solace during the long, cold nights.

One evening, as he sat by the fire in the great hall, playing a soft melody on his lute, the baron himself approached. "You have a gift, Edmund," the baron said, his voice thoughtful. "I have heard of your troubles, but I see potential in you. Use this time to grow, to become the man your father wishes you to be."

Edmund paused, looking up at the baron. "Thank you, my lord. I will do my best to honor your faith in me."

The baron nodded, a faint smile on his lips. "Good. Now, play us something uplifting. These walls have seen too much sorrow."

As the notes of a lively tune filled the hall, Edmund felt a flicker of hope. Exile was not the end; it was a chance for a new beginning. He had been sent away to learn a lesson, but he was determined to make the most of this opportunity. In the duchy, far from the shadow of his father's disappointment, Edmund would carve out his own path, guided by his music and the friendships he forged along the way.
 
Last edited:

Name: Eos
Race: Elf
:: Size: Medium
:: Speed: 30ft
:: Languages: Common, Elven.
:: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
:: Low-Light Vision
Alignment: Chaotic Neutral
Background: Forester
Class: Ranger
:: HD/HP: 1d8/11 [Base 8/Feat +3]

Abilities:
:: STR: 14/+2 [Base 14]
:: DEX: 17/+3 [Base 15/Racial +2]
:: CON: 10/+0 [Base 12/Racial -2]
:: INT: 10/+0 [Base 10]
:: WIS: 13/+1 [Base 13]
:: CHA: 08/-1 [Base 08]

BAB: +1
:: Melee Spear __ ToHit +3 DAM 1d8+2 CRIT x3
:: Melee Axe ____ ToHit +3 DAM 1d6+2 CRIT x2
:: Range Spear __ ToHit +4 DAM 1d8+2 CRIT x3 RNG 20ft
:: Range Axe ____ ToHit +4 DAM 1d6+2 CRIT x2 RNG 10ft
Note: +2 DAM vs Favoured Enemy

AC: 16 [Base 10/DEX +3/Armour +3]
FF: 13
Saves:
:: FORT: +2 [Base +2/CON +0]
:: REFL: +5 [Base +2/DEX +3]
:: WILL: +1 [Base +0/WIS +1]

Skills [6+INT]x4
:: *Bluff -1 _____[RK 0/CHA -1]
:: Diplomacy +1 __[RK 0/BG +2/CHA -1]
:: Heal +7 _______[RK 4/WIS +3]
:: Hide +7 _______[RK 4/DEX +3]
:: Mv Silently +7 [RK 4/DEX +3]
:: *Listen +7 ____[RK 4/RM +2/WIS +1]
:: Search +2 _____[RK 0/RM +2/INT +0]
:: *SenceMotive +1[RK 0/WIS +1]
:: *Spot +7 ______[RK 4/RM +2/WIS +1]
:: *Survival +5 __[RK 4/WIS +1]
:: Use Rope +5 ___[RK 0/BG +2/DEX +3]
[*] Add +2 vs Favoured Enemy (Human)

Equipment:
Item ____________________________ Cost DAM CRIT. Range WT Type
:: Dagger _______________________ 02gp 1d4 19/2x _10ft 1lb Piercing/Slashing
:: 2x Hand Axe (Throwing) _______ 16gp 1d6 20/x2 _10ft 2lb Slashing
:: Spear ________________________ 02gp 1d8 20/x3 _20ft 6lb Piercing
:: Sling (+10 bullets) __________ 01sp 1d4 20/x2 _50ft 5lb Bludgeoning
:: CompLongbow +2STR (+20 arrows)101gp 1d8 20/x3 110ft 6lb Piercing
:: Travellers Outfit ____________ 01gp ___________________ 5lb
:: Flint and Steel ______________ 01gp ___________________ 0lb
:: 2x Sunrod ____________________ 04gp ___________________ 2lb

Armour:
Item __________________ Cost ACB MDB ACP ASF SPD WT
:: Studded Leather ____ Loan +3. 5. -1. 15% 30ft 10lb

Wealth:
:: GP: 23 SP: 08 CP: 10

Feats:
:: Race: +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
:: Background: +2 Diplomacy & Use Rope. Now considered class skills.
:: Class: W&AP: Simple and Martial Weapons, Light Armour and shields (Except Tower shields)
:: Class: Favoured Enemy L1 (Human). The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
:: Class: Track. To find tracks or to follow them for 1 mile requires a successful Survival check.
:: Class: Wild Empathy. A ranger can improve the attitude of an animal.
:: L1: Toughness [+3HP]

Description:
:: Age: Young Adult
:: Height: 5'3"
:: Weight: 89lb
:: Eyes: Obviously not human, elven for those who recognise such things.
:: Hair: Long black dreads. Mostly tied back.
:: Skin: Tanned as a result of life outdoors.
:: Appearance: From a distance, Eos appears to be a moderately short peasant of slender build. His dress is that of a one who works outdoors, a forester or herder. An old rag keeps his long dark dreadlocks off his face (and hides his pointed ears). But up close, an observer is unlikely to fail to notice his eyes are not human, and in conversation, nor is his accent. More often than not he will have the tools of his trade tucked into his belt, as well as a wallet containing a few coins, a flint and steel, his lunch and a some sling bullets (the sling is used to tied back his hair). If out in the wilderness he will have either his spear if working, or his composite bow and some arrows if hunting.


Eos left home almost almost three decades ago. He has spent the time since travelling, mostly keeping to himself and the wilderness. Mostly. He has not been entirely unable to avoid the most numerous, and dangerous predator on the island. As a result, his survival skills have been honed to fine degree when it comes to encounters with mankind. Half a dozen years ago or so, Eos found himself in the south western corner of the island. A gesture of kindness from a forester lead to a reciprocated gesture, which in turn was reciprocated ... Eventually Eos found himself living on the fringes of Grey Camp, working as a forester.

For a few years work was demanding, and Eos found pleasure in applying himself to a task. But recently, demand for timber has been falling, and making ends meet has become more challenging. With too much spare time on his hands, Eos finds himself spending much of it at Wright's Passage, watching the shipwrights at work. It is fascinating to watch them transform the timber he cuts into a vessel capable of dancing on wide open seas. As he comes to understand the requirements of the shipwrights, he has started to fill the remaining empty hours roaming the wilderness, seeking out corpses of tress suited for shipbuilding. His interest, and efforts, have not gone unnoticed, and now Eos finds himself on talking terms with two groups in town, the foresters and the shipwrights (including Master Short himself on occasions). [possible bond/thread/hook/etc]

His time in Grey Camp has not been without challenges. Humans happily acknowledge elves are beautiful, but also view them as strange/capricious/sadistic/hedonistic/inscrutable/take your pick. The community of Grey Camp has certainly felt free to do so. Eos cannot help but notice the sidewise looks and hushes conversations when he comes into town. And then there was the summons to join one of the Baron's patrols. Eos has never considered himself one of the Grey Camp community, just a traveller who was passing through, and stayed for a while, helping out where he could. Eos thinks it may be time to move on. Eos has been among humans long enough to understand that refusing the summons would lead to complications he has no wish to deal with. So he will complete the patrol, see how things play out before making a decision.

Note: When roaming the wilderness, unless specifically hunting, Eos leaves his bow and arrows at home. The are high maintenance companions, and so far his spear and sling, along with his ever present axes, have proved more than sufficient for those dangers he has not been able to avoid.
 
Last edited:

Remove ads

Top