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Ron Edwards on D&D 4e
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<blockquote data-quote="Jaeger" data-source="post: 8411707" data-attributes="member: 27996"><p>Or more generally 'RPGs'.</p><p></p><p>Ron is very verbose... so to distill:</p><p></p><p>His main frustration was that he would see games like vampire touting their "Storyteller system", that the GM was a 'Storyteller' and you were 'telling stories" when you played RPGs.</p><p></p><p>But the mechanics of the game had absolutely nothing to do with 'creating Stories'.</p><p></p><p>Like was said here:</p><p></p><p></p><p>i.e. RPGs are not storytelling games. The are too incoherent in system and mechanics to be so.</p><p></p><p>So he started the forge and created 'story games' which more evenly share more narrative control amongst a group than RPGs; specifically so that actual storytelling can be done.</p><p></p><p>His thinking was that if potential RPG players were to try a proper <em>story game</em>, they would come to prefer the <em>story games</em> focused narrative style of play over the incoherence of RPGs.</p><p></p><p>Given the popularity of the Storygames that came out of his little movement vs. RPGs , he was dead wrong in his conclusions to put it mildly.</p><p></p><p>It turns out people like their incoherent RPGs just fine, thank you very much.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8411707, member: 27996"] Or more generally 'RPGs'. Ron is very verbose... so to distill: His main frustration was that he would see games like vampire touting their "Storyteller system", that the GM was a 'Storyteller' and you were 'telling stories" when you played RPGs. But the mechanics of the game had absolutely nothing to do with 'creating Stories'. Like was said here: i.e. RPGs are not storytelling games. The are too incoherent in system and mechanics to be so. So he started the forge and created 'story games' which more evenly share more narrative control amongst a group than RPGs; specifically so that actual storytelling can be done. His thinking was that if potential RPG players were to try a proper [I]story game[/I], they would come to prefer the [I]story games[/I] focused narrative style of play over the incoherence of RPGs. Given the popularity of the Storygames that came out of his little movement vs. RPGs , he was dead wrong in his conclusions to put it mildly. It turns out people like their incoherent RPGs just fine, thank you very much. [/QUOTE]
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