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D&D Older Editions, OSR, & D&D Variants
Ron Edwards on D&D 4e
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<blockquote data-quote="pemerton" data-source="post: 8411804" data-attributes="member: 42582"><p>One of the most influential RPG frameworks at present is PbtA. That was written by Vincent Baker. If you read the acknowledgements in the rulebook, you will see this (on p 287-88):</p><p></p><p style="margin-left: 20px"><strong>IMMEDIATE GAME INFLUENCES</strong></p> <p style="margin-left: 20px"><em>3:16</em>, Gregor Hutton</p> <p style="margin-left: 20px"><em>Ars Magica</em>, Lion Rampant</p> <p style="margin-left: 20px"><em>Bacchanal</em>, Paul Czege</p> <p style="margin-left: 20px"><em>The Burning Wheel</em>, Luke Crane</p> <p style="margin-left: 20px"><em>The Mountain Witch</em>, Timothy Kleinert</p> <p style="margin-left: 20px"><em>Mouse Guard</em>, Luke Crane</p> <p style="margin-left: 20px"><em>Primetime Adventures</em>, Matt Wilson</p> <p style="margin-left: 20px"><em>Shadow of Yesterday</em>, Clinton R. Nixon</p> <p style="margin-left: 20px"><em>Sorcerer</em>; <em>Sorcerer’s Soul</em>; <em>Sex & Sorcery</em>, Ron Edwards</p> <p style="margin-left: 20px"><em>Spione</em>, Ron Edwards</p> <p style="margin-left: 20px"><em>Talislanta</em>, Bard Games</p> <p style="margin-left: 20px"><em>Trollbabe</em>, Ron Edwards</p> <p style="margin-left: 20px"><em>XXXXtreme Street Luge</em>, Ben Lehman</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Character moves are based on secrets in The Shadow of Yesterday, by Clinton R. Nixon. Highlighted stats work very</p> <p style="margin-left: 20px">much like keys in the same.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Highlighted stats also follow fan mail in <em>Primetime Adventures</em>, by Matt Wilson.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Hx is based on trust in <em>The Mountain Witch</em>, by Timothy Kleinart.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Stakes questions are based on stakes in <em>Trollbabe</em>, by Ron Edwards.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Threat countdowns are based on bangs in Sorcerer, by Ron Edwards.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Holding creation (et al) is based on covenant creation in <em>Ars Magica</em> (2nd Edition), by Lion Rampant.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The character sex moves were inspired by <em>Sex & Sorcerer</em>, by Ron Edwards.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The character playbooks were inspired by <em>XXXXtreme Street Luge</em>, by Ben Lehman.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“Tell them the possible consequences and ask” and “offer an opportunity, with or without a cost” are based partly on “Taxi Service on Al Amarja” by Jonathan Tweet.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The entire game design follows from “Narrativism: Story Now” by Ron Edwards.</p><p></p><p>I think the Forge has been <em>extremely</em> influential in RPG design.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8411804, member: 42582"] One of the most influential RPG frameworks at present is PbtA. That was written by Vincent Baker. If you read the acknowledgements in the rulebook, you will see this (on p 287-88): [INDENT][B]IMMEDIATE GAME INFLUENCES[/B][/INDENT] [INDENT][I]3:16[/I], Gregor Hutton[/INDENT] [INDENT][I]Ars Magica[/I], Lion Rampant[/INDENT] [INDENT][I]Bacchanal[/I], Paul Czege[/INDENT] [INDENT][I]The Burning Wheel[/I], Luke Crane[/INDENT] [INDENT][I]The Mountain Witch[/I], Timothy Kleinert[/INDENT] [INDENT][I]Mouse Guard[/I], Luke Crane[/INDENT] [INDENT][I]Primetime Adventures[/I], Matt Wilson[/INDENT] [INDENT][I]Shadow of Yesterday[/I], Clinton R. Nixon[/INDENT] [INDENT][I]Sorcerer[/I]; [I]Sorcerer’s Soul[/I]; [I]Sex & Sorcery[/I], Ron Edwards[/INDENT] [INDENT][I]Spione[/I], Ron Edwards[/INDENT] [INDENT][I]Talislanta[/I], Bard Games[/INDENT] [INDENT][I]Trollbabe[/I], Ron Edwards[/INDENT] [INDENT][I]XXXXtreme Street Luge[/I], Ben Lehman[/INDENT] [INDENT][/INDENT] [INDENT]Character moves are based on secrets in The Shadow of Yesterday, by Clinton R. Nixon. Highlighted stats work very[/INDENT] [INDENT]much like keys in the same.[/INDENT] [INDENT][/INDENT] [INDENT]Highlighted stats also follow fan mail in [I]Primetime Adventures[/I], by Matt Wilson.[/INDENT] [INDENT][/INDENT] [INDENT]Hx is based on trust in [I]The Mountain Witch[/I], by Timothy Kleinart.[/INDENT] [INDENT][/INDENT] [INDENT]Stakes questions are based on stakes in [I]Trollbabe[/I], by Ron Edwards.[/INDENT] [INDENT][/INDENT] [INDENT]Threat countdowns are based on bangs in Sorcerer, by Ron Edwards.[/INDENT] [INDENT][/INDENT] [INDENT]Holding creation (et al) is based on covenant creation in [I]Ars Magica[/I] (2nd Edition), by Lion Rampant.[/INDENT] [INDENT][/INDENT] [INDENT]The character sex moves were inspired by [I]Sex & Sorcerer[/I], by Ron Edwards.[/INDENT] [INDENT][/INDENT] [INDENT]The character playbooks were inspired by [I]XXXXtreme Street Luge[/I], by Ben Lehman.[/INDENT] [INDENT][/INDENT] [INDENT]“Tell them the possible consequences and ask” and “offer an opportunity, with or without a cost” are based partly on “Taxi Service on Al Amarja” by Jonathan Tweet.[/INDENT] [INDENT][/INDENT] [INDENT]The entire game design follows from “Narrativism: Story Now” by Ron Edwards.[/INDENT] I think the Forge has been [i]extremely[/i] influential in RPG design. [/QUOTE]
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