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Ron Edwards on D&D 4e
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<blockquote data-quote="pemerton" data-source="post: 8411899" data-attributes="member: 42582"><p>Thanks, but don't worry about it.</p><p></p><p>I discovered The Forge in the early 2000s, so not too long after the core essays were written, and thought Edwards's discussion of simulationism was brilliant - at that time, and through to the end of 2008, I played mostly Rolemaster and Edwards's essay diagnosed all the pressure points in RM design and play that I'd had to struggle with since it became my primary game in early 1990. I also found his narrativism discussions extremely interesting for helping me make sense of, and improve, aspects of my group's RM play. And Paul Czege's game Nicotine Girls - which I learned about from reading Edwards, I'm pretty sure - isn't something I could ever imagine playing, but reading it helped me manage the endgame of my second RM campaign far better than I could have done if I only ever read RM or D&D GMing advice.</p><p></p><p>When 4e came out, it seemed obvious to me what sort of design it was going for. I played it and loved it from 2009 until around 2016 when various factors (mostly a really big renovation that one of my friends took on) made it harder to keep the band together. Since then I've played a variety of games, but most frequently Burning Wheel, Classic Traveller and Prince Valiant.</p><p></p><p>My experience on ENworld has often been that if you like The Forge you must hate D&D; that if you like 4e you must hate D&D; and that if you don't play 5e D&D you must hate D&D. It's just the lie of the land here.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8411899, member: 42582"] Thanks, but don't worry about it. I discovered The Forge in the early 2000s, so not too long after the core essays were written, and thought Edwards's discussion of simulationism was brilliant - at that time, and through to the end of 2008, I played mostly Rolemaster and Edwards's essay diagnosed all the pressure points in RM design and play that I'd had to struggle with since it became my primary game in early 1990. I also found his narrativism discussions extremely interesting for helping me make sense of, and improve, aspects of my group's RM play. And Paul Czege's game Nicotine Girls - which I learned about from reading Edwards, I'm pretty sure - isn't something I could ever imagine playing, but reading it helped me manage the endgame of my second RM campaign far better than I could have done if I only ever read RM or D&D GMing advice. When 4e came out, it seemed obvious to me what sort of design it was going for. I played it and loved it from 2009 until around 2016 when various factors (mostly a really big renovation that one of my friends took on) made it harder to keep the band together. Since then I've played a variety of games, but most frequently Burning Wheel, Classic Traveller and Prince Valiant. My experience on ENworld has often been that if you like The Forge you must hate D&D; that if you like 4e you must hate D&D; and that if you don't play 5e D&D you must hate D&D. It's just the lie of the land here. [/QUOTE]
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