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Ron Edwards on D&D 4e
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<blockquote data-quote="niklinna" data-source="post: 8411933" data-attributes="member: 71235"><p>Oh, I don't know. Some amusement park rides are still fun, and some—typically published—RPG adventures I've done have been fun in spite of and even because they were obvious railroads, lampshading opportunities to lean into the railroading, or push against it, just to see how the GM tried to keep things on the rails in the absence of concrete advice in the prewritten material.</p><p></p><p>The specific example I have in mind is Fires of Ra for Torg: Eternity. The story was completely linear, and PC defeats and captures were literally scripted in, but it was "okay" because we knew the genre tropes meant we'd get a scripted rally/escape shortly after. Not only was the whole adventure railroaded, one of the more linear sections literally took place on a train.</p><p></p><p>Now, that adventure could have been <em>way more fun</em> if we'd had options to do things in a freer order, or optionally, but I still enjoyed it.</p><p></p><p>Apart from railroading that omits/precludes meaningful choices, there's railroading that actively punishes players for trying to make meaningful choices. I've been lucky enough to have only a few experiences of that, and boy was it ever not fun.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8411933, member: 71235"] Oh, I don't know. Some amusement park rides are still fun, and some—typically published—RPG adventures I've done have been fun in spite of and even because they were obvious railroads, lampshading opportunities to lean into the railroading, or push against it, just to see how the GM tried to keep things on the rails in the absence of concrete advice in the prewritten material. The specific example I have in mind is Fires of Ra for Torg: Eternity. The story was completely linear, and PC defeats and captures were literally scripted in, but it was "okay" because we knew the genre tropes meant we'd get a scripted rally/escape shortly after. Not only was the whole adventure railroaded, one of the more linear sections literally took place on a train. Now, that adventure could have been [I]way more fun[/I] if we'd had options to do things in a freer order, or optionally, but I still enjoyed it. Apart from railroading that omits/precludes meaningful choices, there's railroading that actively punishes players for trying to make meaningful choices. I've been lucky enough to have only a few experiences of that, and boy was it ever not fun. [/QUOTE]
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