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Ron Edwards on D&D 4e
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<blockquote data-quote="Charlaquin" data-source="post: 8411991" data-attributes="member: 6779196"><p>A hexcrawl could be any of the three, depending on how you run it. Do you have a bunch of pre-planned stuff in every hex that the players’s decisions simply determine the order it gets revealed in? Probably largely Story Before. Do you ask the players what they find when they enter a new hex? Probably story now. Do you roll on random tables when the players enter a new hex, and determine the “story,” such as it is, only in retrospect? Story After.</p><p></p><p>Also, a game doesn’t have to be entirely one or another; Edwards might have accused games that don’t commit entirely to one “incoherent,” which I think is rubbish, but the reality is most games probably involve a mix of all three, though they may focus more heavily on one or two.</p><p></p><p>I think 4e played best when run in a Story Now style. I think a lot of people who it clicked for did so, whether consciously or not, whereas when you tried to run it like you would have run 3e (often very Story Before focused), it lead to a lot of frustration.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8411991, member: 6779196"] A hexcrawl could be any of the three, depending on how you run it. Do you have a bunch of pre-planned stuff in every hex that the players’s decisions simply determine the order it gets revealed in? Probably largely Story Before. Do you ask the players what they find when they enter a new hex? Probably story now. Do you roll on random tables when the players enter a new hex, and determine the “story,” such as it is, only in retrospect? Story After. Also, a game doesn’t have to be entirely one or another; Edwards might have accused games that don’t commit entirely to one “incoherent,” which I think is rubbish, but the reality is most games probably involve a mix of all three, though they may focus more heavily on one or two. I think 4e played best when run in a Story Now style. I think a lot of people who it clicked for did so, whether consciously or not, whereas when you tried to run it like you would have run 3e (often very Story Before focused), it lead to a lot of frustration. [/QUOTE]
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